Possibly! I couldn't really say without knowing about the other game, but hacking systems together is a very solo RPG player thing to do :) .
Yep, I've added a few!
Great question! The key differences are:
I love mythic and I still use it as my go-to GM emulator. Tanya is a big inspiration for my solo designs :) .
Hey,
Yep! You are correct. Those 3 cards define the shape, vertices, and lines. The other features are decorative elements you add on to the spell from other cards or, when you complete the spell, inspired by the cost. The idea is to give you a solid foundation for your glyph that you can easily add to if you're feeling inspired or leave as is. It will look nice either way sitting alongside your various journal entries.
Grimoire can be a punishing game, so make sure to consider the cards that have already come out before you decide to quest or research. Also, I suggest playing with these rule modifications if you want to reduce the difficulty:
I hope you enjoy the game! :)
Wow! Thank you so much for taking the time to play :) .
I'm glad you enjoyed the game even though it was over in 10 minutes lol. Poor Mindalf! It's good to keep track of the cards in the discard pile, so that you can take more informed risks about when to research vs when you should quest... With that said, there is nothing you can do about the jokers haha but the game won't end until you draw the same coloured joker multiple times over the course of the game (or you hit one of the other end triggers).
Hey! Thanks for your interest :D . I just added a few more community copies, so please feel free to grab one. I've started working on a sequel to the game that is so far involving a complete reworking of the underlying systems (and it will also be professionally edited like my most recent game, Caught in the Rain ;) ).
Hi RadarMars!
Thank you so much for sharing your experience with Grimoire :) . It's good to know that the printer-friendly version is helpful for you!
I'm happy to hear Grimoire helped remind you about your enjoyment for writing using writing prompts too. It took a great deal of time to write these prompts and balance them, so I'm always happy to hear that people like the prompts!
If you've enjoyed Grimoire, there are plenty of other great solo rpgs which use writing prompts too such as Cartograph or Thousand Year Old Vampire here on itch.
Happy wizarding :)
Yep! This sentence is referring to the row of cards you will create as you develop your spell, so each card will provide a prompt. For a particular card, you always use the first prompt, and when you generate a prompt again from that card you then move to the second prompt :) . I hope that makes sense!
Hey roamingjaguar,
Thanks for your message and for supporting the Palestine bundle! I really hope you find some joy in Grimoire :) .
As for your observations:
1. The table is a d66 table, so it is designed to have 2 6-sided dice rolled with the first giving a tens value and the second giving a units value, much like a d100 would be rolled with 2 10-sided dice. E.g. a 4 and a 1 on 2d6 would give a result of 41. I think I'll clarify this in any future versions or updates to Grimoire, so thank you for highlighting it!
2. And this is another element I'll highlight to help avoid confusion. It does imply multiple locations due to the expansion a d possible future expansions. So sorry for the confusion!
Thanks again, and happy wizarding! <3
Hi Rlollis, thanks for reaching out and your interest in UNEATEN. This game has been a work-in-progress for a while, and I have a long list of playtest notes for its next version (which will definitely include some examples) :) .
As for your questions:
It's not a very intuitive set of tables that drive these supply runs, and is one of the parts of the game that will be changing in future versions.
Hi Oscardiggs,
Wow! This is a great analysis and I love it!
The consort action is a very risky action which may not always be the best option, but then again, sometimes you need that coin and don't want to risk losing progress on your spell or some other desperate situation you have laid out on your comment.
Though, I will clarify that you should be replacing bonds when they're exhausted, so it is always a 50/50 chance of a positive or negative outcome when taking the consort action.
Additionally:
It reads like you have a great winning strategy for Grimoire! I hope you're still able to enjoy the game :) . The bond mechanism is something I would likely change when I revisit Grimoire, not because it's filled with risk, but because I would want to make Grimoire be a less oppressive and difficult game mechanically.
Thanks again, Oscardiggs, for your analysis :)