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TheAmeliaMay

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A member registered Jul 31, 2025 · View creator page →

Creator of

Recent community posts

Thanks! The spoon is basically a better version of the rolling pin, but the other weapons that do more damage are slower, so it depends on your playstyle if you choose to use them. The giant rolling pins get a lot of people, even myself when I forgot it was there while testing lol...

Thanks! I started with the art and part of the reason I continued was mostly just to show it off lol. I plan to update the game later to save which levels you've completed so you only have to beat them once, but I only had time for 4 levels and I didn't have time to implement any kind of progress saving.

Thank you!

Thanks! If you get an idea of how to time your attacks, you can kill enemies easier while taking less damage, but I usually just lose my rythm and start spam clicking (I find it easier than spacebar) lol. I do plan to actually add a real tutorial after the jam is over, I just didn't have time.

Thanks, to pick up weapons, you stand on the weapon and press E!

Thanks! If you get a good rythm, you can kill a carrot without taking any damage, but it's difficult to get right and I usually just ended up spam clicking trying not to die lol

Thanks, you press E while standing on a weapon dropped by an enemy to pick it up

Fun with a cool gimmick! I'd encourage you to work on it more after the jam!

Fun gameplay with an interesting gimmick! I like the cutesy artstyle. I had to run it in administrator mode to be able to control the character, but that might be an anti-virus issue. I'd recommend having the E key make time go a little faster than currently (mostly because I kept getting the second box puzzle wrong lol) and changing it to a different key than interactions (maybe F?) 

Thank you! I was hoping the shark would feel intense for people, since I didn't have time to implement a real boss and I'm going for a horror theme. I have a lot planned for the story and hope to flesh it out more in future updates.

Damn, it seems Godot is very inconsistent about that when exporting to an EXE. Did you try looking at the control panel on the left by standing in between the chairs and pressing X? It will only work if you're right in front of it. The game wouldn't let me interact with NPCs after building it, but it did let me interact with the control panel and their dialogue were just placeholders, so I went ahead and published it right before the deadline, but I wouldn't be surprised if some people were just unable to interact with anything. I did have to fix a last minute bug that stopped you from openning doors so you could get to the bed, but again, I wouldn't be surprised if my fix is inconsistent. This engine has been quite painful to work with. Thanks about the art. I was worried it would look bad since it was hastily made and I'm not an artist.