Thanks! The spoon is basically a better version of the rolling pin, but the other weapons that do more damage are slower, so it depends on your playstyle if you choose to use them. The giant rolling pins get a lot of people, even myself when I forgot it was there while testing lol...
TheAmeliaMay
Creator of
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Thanks! I started with the art and part of the reason I continued was mostly just to show it off lol. I plan to update the game later to save which levels you've completed so you only have to beat them once, but I only had time for 4 levels and I didn't have time to implement any kind of progress saving.
Fun gameplay with an interesting gimmick! I like the cutesy artstyle. I had to run it in administrator mode to be able to control the character, but that might be an anti-virus issue. I'd recommend having the E key make time go a little faster than currently (mostly because I kept getting the second box puzzle wrong lol) and changing it to a different key than interactions (maybe F?)
Damn, it seems Godot is very inconsistent about that when exporting to an EXE. Did you try looking at the control panel on the left by standing in between the chairs and pressing X? It will only work if you're right in front of it. The game wouldn't let me interact with NPCs after building it, but it did let me interact with the control panel and their dialogue were just placeholders, so I went ahead and published it right before the deadline, but I wouldn't be surprised if some people were just unable to interact with anything. I did have to fix a last minute bug that stopped you from openning doors so you could get to the bed, but again, I wouldn't be surprised if my fix is inconsistent. This engine has been quite painful to work with. Thanks about the art. I was worried it would look bad since it was hastily made and I'm not an artist.

