I understand the thought behind this. And I have seen some games where there is more alt history, but it isnt like a civ game. In one of them you can have the birthplace of colonization be in Malaysia, but Shakespeare is still english. Paradox Interactive is a lot more into it. Still grand strategy, with a bit of an alternate history thing. And you can, as a player, do a world conquest as Bhutan in 1945.
theaaphrodite
5
Posts
1
Following
A member registered Sep 22, 2019
Recent community posts
Worlds - History Simulator community · Replied to DrTardigrade in Open FAQ (post your questions here)
Some Discovery Changes, and "Glaciers" comments · Replied to DrTardigrade in Some Discovery Changes, and "Glaciers" comments
Some Discovery Changes, and "Glaciers" comments · Posted in Some Discovery Changes, and "Glaciers" comments
What do the numbers for language mean? Or do they mean nothing at all? Also will the language system be updated? Like with if a region is separated for a long time the languages will break up, but still be mutually intelligible? Also any ideas for ethnic groups or cultures? Also will there be politics/political parties? Kinda like clans but less based on family. And any ideas on how those would work?