Wow, those are really good pics! The highest I ever got was around 750. So glad you enjoyed it!
the-space-case
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Lovely, cozy theme! I like the mathematical nature of all the plants' requirements, so I could plan around, for example, being able to place a lot of fibonacci sunflowers right at the end.
Some slightly clearer visual feedback could help. At first, I was just single-clicking on the plants and wasn't sure why anything was happening. It's also pretty hard to tell when a plant has been sufficiently watered, especially when the sprout is covered up by other plants.
My end-game screenshot ended up being too big to upload in a comment (>3MB). But rest-assured it looked sweet!
This is a really clever idea, but eventually it felt like the amount of money I made was totally dependent on the order I draw my cards. Sometimes I'd be stuck with nothing but high cards and forced to watch each tower dwindle away. I also wish there was a way I could queue-up cards to be played after the one I already placed, but every time I tried it, the new card took priority over the old one and I missed my chance.
But like I said, it's a very cool mechanic and I think with some tuning it could become really addictive and engaging!
I'm not sure unfortunately, since it just seemed like any other normal gameplay moment. But as soon as I clicked to place a piece, the whole game froze including the audio stopping. I was in fullscreen at the time and neither the 'F' key or the built-in fullscreen button worked. But I was able to alt-tab back to Firefox and close the tab from there.
Absolutely loved this! Really engaging mechanics, and I loved all the "juice" in the sounds effects and animation. I would definitely pay for a "full" version of this on my phone or something.
I got really sucked in, but then it crashed on Rank 16 and I lost my progress :(. Still had a great time though!
Managed to win my first run with about 2 minutes left on the clock, which was pretty fun! I'm really impressed by the variety of interactions between relics; really surprising potential synergies for a game jam game. Though I wish the effects of most relics were communicated visually in some way since I was never sure if I was actually doing more damage or if time stopped, etc.
Interesting! I am a little confused with how to send my data to Earth but I am really charmed by the "UI" and the premise is lovely (Rovers are adorable). This reminds me of games where you can't "see" the surface of some planet but you are remotely observing it with your instruments. Very neat I had fun!
Yeah the "camera" system is a bit of a mess lol!
If you get stuck on the side of the screen, you can still get out of it. Have whoever is in the rear back up until they can't anymore. Then whoever is in the front can back up, and together you can kinda "walk" the carriage back towards the center of the screen.
See below (assuming the gif embed works):

Great use of the keyboard! Had a great time struggling. It's the kind of difficulty that makes you want to prove to yourself you can do it!
BTW, I had to skip the level controlled by Left & Right Shift because, at least in the browser, it wouldn't process the inputs correctly and platforms would get "stuck" in one position.
Bioshock wishes it's hacking was this hard haha. Tense, but satisfying to see a path finally come together. A little dependent on RNG, but I did enjoy desperately dumping pieces in empty spots until I saw the one I needed. Only real complaint is that the marble-rolling noise got a little grating after a while. But great work! Had a lot of fun.
I also forgot you could loop around the edges of the map the entire time I was playing, even though that's the whole reason it fits the theme. Oops!








