I'm glad you enjoyed it. I'm not sure what you mean by playing with red aces though?
The Sailor
Creator of
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Hey you should check out what Taxicomics created over on their itch page. It could also help you out!
I created these cool little game manuals for my game Gemstone Dredging

Thank you for trying it out and giving feedback. This was my first attempt at my own game and I was still pretty new to coding in general. That's why the game ended on Level 3. I wasn't sure how to go on from there. I am thinking about redoing this game but in Picotron where I have way less limitation and I am more comfortable with LUA now.
The game has a great feeling to it! I do think though that the squares where crates need to move on could use a different looking tile. Right now it looks like a pillar and not a floor. But otherwise it's a great game. Not sure if I was doing well because it didn't show me if my steps/pushes was above or on par with the level.
I didn't include a skip the tutorial feature. I am running low on tokens so I am not sure how much I can still fit in.
1) To avoid a 4+ battle it checks to see if there are the appropriate tiles flagged around it. If the Kraken tiles are flagged the 4+ warning does not trigger.
2) I have been told about the void clearing. I opted not to do this as the game screen is only an 8x8 grid so I thought it would be too easy to empty a flood of tiles.
3) Red gems double your attack strength
4) The targets are just visual aids on whose turn it is.








