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Alessandro The Overthinker

55
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2
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A member registered Jul 26, 2021 · View creator page →

Creator of

Recent community posts

Really beautiful expeerience, I really liked how you integrated the camera switches with the credits

This game looks pretty good and idk why but I feel a bit nostalgic playing it

only thing is that I think I got stuck after interacting with the mouse because it showed the image and nothing was happening if I tried pressing any key

Really beautiful game, I wish you could expand upon it! the only downside is that it feels a bit of a stretch for this game jam, but other than that it was really solid!

I really enjoyed playing this! I did get a bit confused while searching for clues because sometimes I'd arrive at a place too early and there wouldn't be anything to check, but for the rest of the game it's pretty well done 

Thank you! I'm glad you enjoyed the game! also yea, I forgot about adding a random float for the pitch : , )
I'll keep the level design in mind for my future games and jams, thank you for this comprehensive feedback!

Those are rookie numbers :P

I managed to rate 131 games (I too will stop rating)

Loved the game and its final message! my only issue was that the bottom UI makes it look like I'm clicking to spawn stuff and not clicking to select the item, and it took me a while to figure it out

Cute artstyle, my only issue was that I found it a bit annoying that the crows would attack literally the second I plant a seed, also I'm not really sure how I won, since the first play I didn't manage to grow any carrots (maybe got unlucky and the crows respawned immediately after being attacked)

The cutscene was so cute!

Pretty cool, got a bit of undertale vibes for the battle, nice!

I think there should be a small tutorial (maybe where you are walking and the path is visible) so that you can learn which sound means what,

Overall, pretty unique experience!

I love the drawing style! If it was applied to the UI too it would be an almost complete game!

Thank you! I'm glad you enjoyed it, yea I too was unsure about the colour palette but when I considered changing it I was wayy to much into development

I tried the HTML version, but maybe I did something wrong when playing it and got confused

Cute game! my only question is: is the infinite jump intentional (I can basically fly by tapping space)

Also to make your parallax more noticeable at the bottom, I think you could try and give the trees an outline (which will be invisible in the sky and visible exactly where you need it, in front of the mountains)

This game is really well done in many aspects, but I'd say that a key improvement would be reducing the amount of stuff going on in the screen (or changing it), since at the moment it's really hard to see the current charge level

This game is really nicely polished, I'm surprised it hasn't got much attention yet

I do have to say that the keybinds felt a bit weird (like saying wasd for platformer felt a bit inaccurate, since W and S are used only for ladders)

Overall, a pretty good experience!

This kinda reminded me of a very old mobile horror game, I'd say it has a lot of potential (though the rock mechanic needs a bit of polishing)

To be fair before making this game I was considering making a 3D horror so I think that idea distracted me a bit lol

Really cool premise, my only issues with the game are the fact that the player moves too fast (for example first time I missed the chest and accidentally went directly to the beetle) and the lack of music

Lol I managed 1064, somehow the game manages to get easier as it gets faster

Really nice version of the minesweeper! If it had sound/music, I could certainly think that it is like one of those in browser minigames (those that play when there's no internet)

I find this game somewhat cozy with this cute music, I can't even get mad if I get a jump wrong lol

I'd say that there is a solid concept, and it could benefit from audio and "quality of life" improvements (for example prevent the enemies from attacking while in the menu

I don't know why but I had some sort of nostalgia while trying it

Pretty neat game (also you got me with the troll jump :P), I'd say my only complaint is the background, since after a couple of minutes it started hurting to watch

I really liked the artstyle! my only issue was the jump (Sometimes I have to jump without being able to see where I'd land) and the fact that sometimes that sometimes the character feels like it doesnt jump at all (essentially, there's no coyote time / jump buffering) but I won't consider it since it could just be the fact that I have slow reflexes :P

Thank you for the feedback!! I'll keep in mind the level design more in the future games. Also could you recommend me some courses for music making (since I know that I really lack in that part of game dev)?

How can I improve them?

yes, but in the desc it says the dev wanted to only use three days

I don't know why, but after turn 1, even when I assign them all tasks, the Start button doesn't reappear

The game is really fun and in good shape, but right now I feel like there's no reason to get upgrades that aren't:

1- "A little bit of all"

2- "More HP"

3- "More Damage"

Since they are the only ones without side effects

I had so much fun playing this :D, I'd say that the only thing missing is some music, otherwise the rest of the game is perfect

Thank you! as a matter of fact I was actually considering making a new game based on this, since I'm getting a lot of positive feedback for the concept :D

I really enjoyed playing this game! From the plot to the gameplay, I could say you did a perfect job!

wait how did you get it, I missed it

Nice first game! A quick tip for your future ones, reset the player if they fall (I'm telling you this because it was a mistake that I kept doing and forgetting about in my prototypes :P)

Playing the game and noticed a couple of things: are the axe and pickaxe mixed? Because I crafted a pickaxe and it seemed to damage only trees

still, I like the premise!

really fun gameplay loop (bonus points for the fire damage :P) I think that the game could benefit from some juicy effects (like making the characters easier to swing into the darkness after being hit)

Interesting game, gave me a bit of nostalgia/creepypasta feel