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A member registered Mar 08, 2022

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I wrote a review for the game, but I'm not too familiar with how Itch handles and displays them, so I'll paste my review here as well...

This was a stunningly beautiful little game. The visuals may be minimal, but they communicate just enough to let the story take center stage. The soundtrack is gorgeous on its own, and when put along side the premise of 'the clock is ticking', it gave this growing sense of urgency and emotional impact.  Be sure to check out the rest of aeden's music, because it's all worth a listen, especially when it's late at night and your mind is in a contemplative state.

I went into it knowing it was probably going to be a personal story, but what I didn't expect was how relatable it would become. If you're someone who has ever spent periods of your life desperately struggling to express yourself through art, but could never find the time and motivation, this will hit you deeply. From what I understand, the game never gives you enough time to find and talk to everyone for as long as you want to. It becomes this struggle of balancing how involved you want any one person to be in your 1-hour life. Prioritizing who means the most to you, and who is easiest to let go. I was told it would take multiple runs to see and read everything the game offers, but I felt like my own 1 hour journey was just right amount. As you can see in my playthrough below, it ended up being a catalyst to several hours of 'life discussion' with my chat during the stream. If you give this your time, it could be for you too. I'm looking forward to aeden's future work!

This was a very nicely made project! I especially liked the use of real video in the beginning, just like LSD Dream Emulator. The Silent Hill music was a little unfitting in my opinion, but all the rest of the sound was nice. Keep up the great work!

Another fantastic, dreamy little adventure. I especially liked the non-sensical randomized dialog. I've definitely had dreams where I struggle to understand what people say to me just like this. Great work!

Great to hear! TV Head is looking really interesting, I'll probably give that a play eventually too

I'm a bit late to this one, but am glad I gave it a shot. I played through every game, read all the logs. The presentation of the collection was especially fun with this sort of paranormal study of each disc. My only complaint was the lack of audio and mouse sensitivity controls between each game. I hope to see more equisite-corpse style jams!

streamed it here: 

This game surprised me with how (pleasantly) obscure the puzzle solving was. I'm always down for new and unusual style horror like this! I especially enjoyed the repurposed public domain video, it added an ARG-like element to it. I would love to see this concept revisited in a new game!

streamed the game here: 

This was a very simple, short spooky story. I like the concept of us following this person's walk home from work each day as things changed over time. I didn't feel particularly scared, but just more intrigued about what was going to happen next. I could hear scares happening, but didn't see them. I overall enjoyed it, especially since it wasn't loud and in your face

streamed it here: 

This was a nice, refined little game! It promised a theme, delivered, and without any of the usual annoying tropes that a lot of indie horror games fall into. I'd definitely like to see more on this concept!

streamed it here: 

I absolutely loved this. There was clearly a lot of care and creativity put into this. I spent hours playing it and...almost...unlocked all of the special content. I streamed this process in my video below...

My one complaint is that the current version of the game continually tries to open SteamVR when I launch it. It's apparently a common Unreal Engine bug, and can easily be fixed by unchecking a box in the plugins menu from the editor

I was not able to fully complete the game, because apparently my save file became stuck. I found all 4 secret switches, but the game only responded to me flipping the orange and yellow ones. No matter what order I flipped them all it only responded to 2 of the 4. I even fully completed the red room and all the linked videos with the morse code. You can see what happened in my video: 

This game is probably the most authentic LSD Dream Emulator fan game I've ever played. You nailed the look and feel to it all...the footstep sounds, the aspect ratio, the D-pad controls, crusty quality audio and textures, and of course the little surreal vignettes that are only vaguely connected. Fantastic and memorable work, as always!

My date with Melissa here went better than my dates usually go, so this was a nice change of pace! Was your choice in naming her Melissa based on the real life computer virus by the same name? It was one of the first internet viruses that spread through email and caused millions of dollars in lost revenue in the late 1990s. Fun little game, I look forward to your future games! I streamed some of it here: 

I loved the visuals and music. I was hoping to get more story, but the 1500 credit goal was a bit much to ask for a short demo like this. Gamepad support would have made it easier to control the car too. Nice little demo you made here though! I streamed some of it here: 

I had a nice stroll through a lovely little fantastical forest. The distant watery effect sort of made it feel like we're underwater, especially with the floating boulders around. The color shifting as the time of day changed was a very nice touch. I streamed some of this here:

I really enjoyed the little worlds this created. I'm always a fan of foggy landscapes with selective color palettes. I streamed some of this at the timestamp: 

Thanks for stopping by the stream last night! It was fun seeing a full run of the game from your perspective. I read my comment again here and saw I was a bit harsh. In general I really like to see people experimenting with new kinds of UI, especially ones that don't require floating HUD elements on screen. Now that I understand what you were going for, it makes a lot more sense to me. I still think the sheer number of buttons needed to operate everything is tough to get used to though. I totally get the game jam time limit issues, and it's especially rough when you don't have people there to test and give feedback during that time. I'm excited to see where you go with this game or future ones. I'll happily give your future releases a try!

There are a lot of 'retail horror' games around these days, but I was delightfully surprised how well made this one is. They showed restraint with jumpscares, had a good level of self-awareness, and nicely polished visuals. I got all 4 endings in my video below. My only complaint is that redoing the entire game for each ending was a chore because of how slow you walk. Would have liked checkpoints or a run button to make it not take so long. High recommendation otherwise! (SPOILERS BELOW)

video guide starts at 5:51:15

Ending 1: Grab your motorbike keys from the locker and leave

Ending 2: Use the key on the hatch under the dumpsters to find the gun, then shoot self in the bathroom mirror (front and center)

Ending 3: Collect all skulls, watch the ritual from the ritual site

Ending 4: Collect all skulls, watch the ritual, but this time shoot the skeleton demon right after it rises from the table

I really really wanted to like this. I love the concept, and hope this can be refined further! Visuals were great, concept great, but the amount of keybinds was beyond frustrating to play. I think simplifying the controls should be the #1 priority to make this more playable

I streamed the game at 4:57:25 

I really enjoyed the visuals, especially the snow particles and fog. Allowing the player to drive for awhile was a nice touch. The story ended up being more interesting than I expected too. My only complaint is that the dialog started getting too repetitious and excessive about half way through. I think this is a case of  'show, don't tell'. Fun little game though!

streamed this at 4:22:15 

The visuals and the concept were interesting. I was enjoying the game until the absurdly loud jumpscare that ruined it for me, so I stopped playing. I think some level of jumpscares are ok, but please do not completely destroy our ears. Louder does not make things scarier

streamed at 3:52:27 

I enjoyed the mystique of the game. The filters were nice and dreamy. I wasn't sure where to go and didn't manage to complete it, but was fun to explore. I suggest turning the flashlight on automatically, because I was completely lost before I knew there was a flashlight

streamed at 3:40:50 

I actually liked the disorienting filters, it sort of felt like a dream. Not a fan of the shaking though, that was hard to look at. The game was pretty short, and I wasn't sure what the story was supposed to be

I streamed it here at 3:31:46 

Yet another original and charming game by Adam Pype! I can't say I've seen anyone else create a sort of retro alternate universe google maps horror game, so this must be the first. Great attention to retro authenticity with the fake OS and dithering effects

I usually have some kind of criticism, but I honestly can't come up with anything. The story is pretty surface level horror, but it's fine for how short it is. I think maybe player street level movement should be more limited, because I ended up walking a very long way before I realized I could just use the map

I streamed the game here (3:05:38)

Cute concept, perfect visuals for the style it's looking to emulate, very nice ambient music too

My only complaint is that for a short little experience, the amount of things you're required to find seemed excessive. I had to look at other people's videos to find everything. I think just 3 items would have been enough, especially when there's no counter on the screen telling you how much you already found

streamed it here (2:10:44): 

The art style is fantastic! I would enjoy seeing a completed experience in this style. I played this demo and couldn't find any way to progress further than just the starting area, and interacting with 3 different NPCs, so I don't think there's much here to interact with, but it's a great start!

I streamed this demo here: (1:32:38) 

The windows version of this game doesn't run unless you rename the data folder to aleatorium 1_Data .

I thought it was fun wandering around collecting what seemed to be instruments to add to the bigger song. I didn't fully understand the concept behind it, but the music was nice once enough pieces were collected

I played this for awhile on stream here (1:07:08): 

(1 edit)

This is a very impressive little game that I could definitely see being successful as a full paid game on Steam or something. The technical art behind this is beautiful and original. I was a little distracted while playing, yet still managed to progress because of all the simple directional cues like the fireflies and and color shifting. Really great work, I hope to see more by these creators!

I played this game here at (37:48): 

From what I understand, this was a little showcase of some models made by the creator. It looked very nice, and even had a story! You walk from one point to another, so no gameplay beyond that

My only complaint is that the game assumes you have an AZERTY keyboard so if you have a QWERTY then your basic movement keys wont be remapped properly, and you can't change them

I played through it at the beginning here (25:30):