
Neon Twilight is a physics-driven traversal game where you grapple, swing, and glide freely through a procedurally generated metropolis. Master a dynamic beam-grapple system and an aerodynamic wingsuit to outmaneuver relentless hunter drones, escape intense explosions, and compete in high-speed races (game modes WIP).
The game currently features:
- Procedural Metropolis: A sprawling cityscape generated on the fly.
- Physics-Driven Traversal: A dynamic swinging system where momentum and velocity matter. There are no arbitrary limitations on speed, just drag.
- Multiplayer Architecture: Swing through the city alongside other players.
- Dynamic Environments: Volumetric clouds, procedural vehicle traffic, and reactive lighting.
- Procedural Animation: Inverse kinematics for some animations, reactive calculations for others, and some handmade keyframe animations that are very much still being refined.
https://the-brainus-project.itch.io/neon-twilight
Thanks for checking it out!
