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Undead Leader

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A member registered Feb 23, 2020 · View creator page →

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No, only started this project 2 days ago.

Love puzzle games.

The twist in the end is great.

First was near(not in) a car and the 2nd was near a pillar, when I used the keys. I guess you can try spamming the keys randomly and maybe clicking the keys during events like the girl, the spider, and the vehcile in the dark coming.

I was stuck permanently sometimes, longer than 3 seconds. 

I seem to get stuck in place when I use the key to find my car sometimes.

Probably will come out better than Dreamworld

Yes as long they aren't stolen or pirated.

Try it now, we had temporally lost the link lol

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Discord: https://discord.gg/FZ76tSc4gE

I download the files a bit ago and it contained a game for an older jam, was that supposed to be there?

One cube makes you a ghost, the other cube makes you a solid object. Pretty much your collider turns into a trigger 

Thanks!

Thanks, Unity 2D lighting and its Post processing makes everything look better lol

Thanks and having more blocks was for 2 reasons, creativity & I am not sure the difficulty  for someone who hasn't played it lol

Thanks, I wanted to add more levels and abilities but the deadline stopped me lol

I was going to solve the blocks clearing after death, but the fix I had in mind wouldn't be done by the submission deadline. Glad you enjoyed it!

Can't download or play this anywhere

Hard, but interesting.

Hard, but interesting.

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Could only get like 1 point, but other than that, the game is great. I like the concept

Can't play or download it anywhere?

I am using a free Pixel font from the Unity Store. Is this allowed?

Love the concept of this.
The only change I request is the words should be run into by the player to take effect rather having to placing it directing on the player.
Still fun.

thanks! I reinforce it with 2D lighting and its Post Processing for visual effect.

:O Well....... lol I never tested the game using arrow keys

I like the idea of only using keys and the monsters look great!

When you damage the enemy, you have a brief time to run through them and not take damage.

Oh. I didn't know the game pauses at the chest lol Always had enemies chasing me so didn't take the risk.

Thanks! This was my first attempt at using Unity's Universal Pipeline Post Rendering.

Game is great, but felt too hard for lvl 1, couldn't pass it.

Game is great, but felt too hard for lvl 1, couldn't pass it.

This game is good, but would like some upgrading to use points with.

This game is good, but would like some upgrading to use points with.

You don't get any time for upgrading between the enemies spawning. enemies have too much health. With the amount of clicking required to take the enemies down, the starting weapon should be on auto-fire.

Nice use of lighting and visual effects, but is my character invisible? I also suggest making a tutorial level first like maybe the first scene only having like 1 or 2 enemies to ease the player into so they know what to expect.
The character invisible thing, is the Z axis on the character maybe out of the camera's view?

Nice use of lighting and visual effects, but is my character invisible? I also suggest making a tutorial level first like maybe the first scene only having like 1 or 2 enemies to ease the player into so they know what to expect.
The character invisible thing, is the Z axis on the character maybe out of the camera's view?

Great art and theme, but gameplay lacks. You should add in the detail that you have to click on the enemy in the tutorial rather than just clicking the button. I would add some kind of effect to the enemy when getting hit, maybe a special effect or some kind of sprite shake and turning red?

Nice! In future similar projects, I'll have to increase the health of enemies based on wave number.