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A jam submission

HappyPeopleView game page

Being HAPPY is good. Help people to be HAPPY.
Submitted by Zaeffy, Falcolmreynolds (@falcolmreynolds) — 1 day, 9 hours before the deadline
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HappyPeople's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#93.4114.000
Overall#113.0203.542
Theme#153.0913.625
Fun#182.5583.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

SPOILER WARNING, THIS COMMENT HAS SPOILERS

I really like the concept, but it felt really linear. I cycled through a few games to see if anything changed when you incite/send people to different camps but it seemed like the only thing that matters is that the numbers were right in the end. The twist was also a little bit too on the nose.

I think if you changed it up so that choosing the wrong option for people would penalize you in some way but not completely stop progress (e.g. in Papers Please) that would be more fun. That way, rather than having to immediately turn your daughter into canned soup, you have to fight to keep her alive as the game progresses but each time you do is a setback, making it harder next time.

Submitted

The presentation of the game looked great! Visually it looked and felt really good. Honestly I don't have too much to say as it's a somewhat straightforward experience that does the job it sets out to do.

I will say, and obviously there's already a lot of writing done so to ask for more is kind of a lot, but the fact that a lot of the insights (or whatever you wanna call them) into people are repeated for different people definitely breaks the immersion a bit. I was actively looking for new messages, which allowed me to catch the new stuff. But with the relatively long length of the game, once people see the repeats, I can easily see them just clicking through everything because they might think they're just skipping repeats because they're so common.

I liked the email about Josh (I think) sending your wife to the camp, but there was a small bug where checking an email wouldn't make the notification go away until you clicked away from the email and back to it, so it was super easy to miss that email coming in halfway through the day. Maybe a little animation showing that you received an email would help that a bit.

Overall though I really liked it!

DeveloperSubmitted

Reminded me, oddly enough, of Scrutinized, a bit? At least the parts of that game where you’re reading through reports and filing them. Which I find weirdly fascinating/fun. I do agree that there need to be more templates for possible documents; having repeats breaks the immersion.

Submitted

Does a pretty solid job, but needed a larger variety of templates for the game to pick from when generating files. Stuff gets a bit repetitive on loops, and can drag the fun down

Host(+1)

The twist in the end is great.

Submitted (1 edit)

Can't really rate this due to not getting far enough. The premise was interesting, but this is not my type of game.

After speaking with developer, the story and twists felt pretty good. The mechanics didn't feel like they gave me any agency (like in papers please, I wasn't given any sort of challenge to overcome, other than pressing the right buttons)

Submitted (1 edit)

ok so, is it a horror game? yes, it may not be he stadard horror game exprerience but still. is it fun? for me personally not really, reading a ton of text isnt something i like to do, but if you like games from a pc desktop pespective it is definetely worth it. now the gamedesign is really good, the story is well made and it looks really nice, ireally cant complain about this game, its very solid, very well done!