Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

The any Key

4
Posts
3
Topics
24
Followers
5
Following
A member registered Apr 21, 2015 · View creator page →

Creator of

Recent community posts

Sometimes you dont need GMlive but still got the the object  in the first room. You output will be filled with "HttpError:HttpSendRequest". Is it possible to add a max retry? Ex GMlive will do 5 retries to check if the server is on. If all first 5 responses returned errors, the GMlive stop and disable itself, until the next start.

(2 edits)

If you update from 1.2.0  to 1.2.1 you only need to edit the PHP side.

  1. Get the PHP.zip from the latest version and unzip it.
  2. Use Filezilla or any other FTP program and connect to your site.
  3. Download your config.php file from the site to your local computer (So we can move most of the values to the new config file)
  4. Open the new config.php file and the old config.php and start move values from the old to the new.
  5. In Filezilla: Upload the new PHP folder and replace any old files.
  6. Done.

If you update from an earlier version you need to replace the old GML with the new one. And depending on how you added it this can be a little tricky. But if you kept the WebAPI folders intact in the project you should be able to just remove them and import the new ones. I think most of the old features use the same arguments so they should work as before.

ahh. Sorry. I should read more :-)

When using this together with Window Commands for GameMaker you get an error:
Maybe include the Freeze feature into Windows Commands?

Compile Extensions...Error : duplicate script name found window_command_hook in extension window_frame in file window_frame.gml
Error : duplicate script name found window_command_unhook in extension window_frame in file window_frame.gml
Error : duplicate script name found window_command_run in extension window_frame in file window_frame.gml
Error : duplicate script name found window_command_get_active in extension window_frame in file window_frame.gml
Error : duplicate script name found window_command_set_active in extension window_frame in file window_frame.gml

Ok. Maybe it's hiding in the extensions gml code somewhere. Tested to search the project for steam_net_update and it's not found. But everything seems to work so I will let it go. Just asked if the documentation was a little outdated and you found a better way to call steam_net_update.

In the documentation is says steam_net_update(); need to be called.
But I notice that it is not used anywhere in the example project.
Do you still need to call steam_net_update()?

Tips to follow this guide to setup sandboxie and run two steam accounts on the same computer.
https://steamcommunity.com/sharedfiles/filedetails/?id=311943358