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ThatGuyStove

53
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2
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A member registered Jun 12, 2020 · View creator page →

Creator of

Recent community posts

Thanks for checking it out! Glad you enjoyed it :)

Thanks for checking out the game! Nice to see another pizza-like lol


I wish I had more time to tweak the physics of the pizza it felt like an uphill battle. As for the auto reset bit, unless you've discovered a bug it should currently auto reset when the pizza falls beyond the view port. I'm curious if this broke for you for some reason.

Glad you enjoyed your experience! 

Nice game! This was a fun "spin" on the theme.  The concept was very quick to understand which  is great.  I wish I could adjust my sensitivity but other than that I had fun!

Thabk you so much for the feedback thats great to hear! Great to hear you enjoyed it! 

Wow this was impressive. The art is incredible, the audio design is fantastic, and the wheel spin is one of the cleanest implementations I've seen so far! 

Well done!

Thanks for playing :)


Glad you enjoyed it!

Thanks for playing! The physics were quite the challenge.

Thanks for the feedback. Gald to hesr you had fun :)

Thanks for playing! Glad you enjoyed it!

Thanks for playing! Wish we had more time to polish the physics I completely agree. 

Thanks for checking it out!

This was amazing. I'm honestly impressed by this game. Everything felt really good. I loved the assets used for the boss' and the chaos had me sucked in. Fantastic job!

Like many others I got sucked into this game. I loved the audio design and how everything worked as I expected it to. Very well made. Great job!

Thanks for playing! 

Finding a good time that felt tough but achievable was quite hard. Might need a slight tweak!

I do enjoy a good spin!

  • Loves the use of multiple crash noises it stopped it from feeling repetitive  
  • I found the driving controls felt nice too. Always felt in control of the car (excluding when I chained 2 bananas and an oil spill back to back) once I got used to the sliding.

Thanks for playing! We jokingly made the roaches dance and then we knew we had to include it in the game haha
Glad you enjoyed the game! and for that last level...slow and steady wins the race ;)

That's what I like to hear! Was hoping that pizza slice reward system would hook people :D

Glad you enjoyed playing! Thanks :)

I love the pigeon! It's so well made.
The mechanics of this game are so nice. The roulette wheel made this genre of game feel a lot more fun. Personally I'm not a huge fan of turn based games like this but you did a good job of hooking me in!
Well Done

I like this! Poor lil guy forced to slave away.  I liked the WASD spin mechanic was a nice change from a lot of mouse spin mechanics I've seen from other entries. Good Job!

The vibes are good
The Wheel spin is clean
And the Hamster hitting all the walls in the circle is awesome.

Getting money was super random tho I exploded so much. 

Nice game!

Just wanted to comment on a few things I liked about this game:

  • The animation of the guy spinning the helicopter with his hand is really cool I thought it was quite funny
  • The mechanism to spin the wheel to make the helicopter go up is done really well. I played a similar style game where you didn't have the option to slow down the propeller to make your character go back down so the fact this game lets you do that makes it feel really nice. 
  • The wall coming in from the left gives you some sense of urgency to get going I like that


Some things I'd change:

  • Adding a description to explain the controls would be nice because it took me a minute or two to figure out how to get going
  • I would not let the helicopter fly off screen because you can just max the spin and beat the level. A collider up there to prevent that would be cool
  • The collisions with the rockets appear broken, without a description I can only assume you are meant to  avoid them but I could be wrong
  • Maybe the wall could be faster and you could add a tilt mechanic (tilt forward to go faster tilt back to slow down) this would make the helicopter controls feel better and you could then speed up the wall so its always in your line of sight adding to the tension.

despite this game being in an unfinished state I enjoyed figuring it out. Good Job!

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If its something you continue to work on id love to check it out in the future!

Thanks for playing! Glad you had a good time :)

Ahhh I see. Still had a blast despite me missing those concepts! Good work

This game is awesome!


The challenge of moving the packages tonthe astronaut felt really polished. I loved how you weighted each item differently to affect the speed. Trying to slightly adjust the package and watching a wrench fly your way is terrifying haha

Id love to have seen some sort of point or star system for how damaged the package was before arriving to the astronaut i found myself not worrying too much about it getting damaged (unless ot became completely destroy) 


Excellent work dude definitely in my top 5 so far!

Thanks for playing! Glad to hear someone liked the the three slices that took a lot of work lol

Things I loved:

  • Seal
  • Music
  • Art style
  • Seal doing a kick flip when you double jump

This is one of my favorite games I've played so far its very fun.

Some things I'd change:

  • The time felt a bit tight. Not sure if this is due to level design or not.
  • I wish I could have the ability to drop a measuring cup. I often picked up an ingredient trying to get an egg that I would then have to put in the bowl (unless I missed a mechanic)
  • I ran into difficulty getting Oil and Salt. The ingredients required 0 and I couldn't figure out how to actual pick them up 
  • I'd love to be able to dash while kick flipping the seal 


Again, overall I loved it very cool game. Well done!

Thanks for playing! Godot really did challenge me in the physics department. Could definitely been improved that's for sure

Thanks for the feedback  :D 
It's so nice to hear people area enjoying the game! 

The difficulty curve was definitely a challenge

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This is awesome. Love the art style and level design

One nit pick I have is, I would have loved to have A and D as an input choice alongside arrow keys. I have a 60% keyboard so when I use an arrow keys I have to use the function buttons which switches the layer the keyboard is using so I lose access to the other controls leading to the choice of either I get to move or I get to shoot the web not both.

I found the bindings never mind lol

No worries! Hope you are right and are able to squash that bug! Best of luck :)

The heatwave really challenged us too it was rough

For the crash I remember having about 7-8 of the larger windmills and I was spam clicking to collect everything. I think I had around 3-4 workers. I was reorganizing where everything was placed and then shortly after it froze. Sorry if this isn't detailed enough for you to figure out what may have happened.


At the end of the day tho, I had a great time. Well done again :)

This concept is really cool. Love the art and the control mechanics. Nice job
(held off playing until I could drop a rating :D)

I love the are direction you've taken. Ouaf is just a gooft lil guy. Nice work

Similar to what Arty said, the visuals are on point. UI is great and I love the CRT style. However, control wise it was quite difficult to meet the first quota. 

Great music
Great wheel spin mechanic
Very serious

nice work!

Thank you very much. Always good to hear someone enjoying it :D

Concept was quick to understand and very fun to play. I like the mix of sticking and sliding. Alternate routes are great too! Well done!

This is awesome good job!

My bad, I misunderstood the controls! Works as expected.