Thanks for checking it out! Glad you enjoyed it :)
ThatGuyStove
Creator of
Recent community posts
Thanks for checking out the game! Nice to see another pizza-like lol
I wish I had more time to tweak the physics of the pizza it felt like an uphill battle. As for the auto reset bit, unless you've discovered a bug it should currently auto reset when the pizza falls beyond the view port. I'm curious if this broke for you for some reason.
Glad you enjoyed your experience!
Just wanted to comment on a few things I liked about this game:
- The animation of the guy spinning the helicopter with his hand is really cool I thought it was quite funny
- The mechanism to spin the wheel to make the helicopter go up is done really well. I played a similar style game where you didn't have the option to slow down the propeller to make your character go back down so the fact this game lets you do that makes it feel really nice.
- The wall coming in from the left gives you some sense of urgency to get going I like that
Some things I'd change:
- Adding a description to explain the controls would be nice because it took me a minute or two to figure out how to get going
- I would not let the helicopter fly off screen because you can just max the spin and beat the level. A collider up there to prevent that would be cool
- The collisions with the rockets appear broken, without a description I can only assume you are meant to avoid them but I could be wrong
- Maybe the wall could be faster and you could add a tilt mechanic (tilt forward to go faster tilt back to slow down) this would make the helicopter controls feel better and you could then speed up the wall so its always in your line of sight adding to the tension.
despite this game being in an unfinished state I enjoyed figuring it out. Good Job!
This game is awesome!
The challenge of moving the packages tonthe astronaut felt really polished. I loved how you weighted each item differently to affect the speed. Trying to slightly adjust the package and watching a wrench fly your way is terrifying haha
Id love to have seen some sort of point or star system for how damaged the package was before arriving to the astronaut i found myself not worrying too much about it getting damaged (unless ot became completely destroy)
Excellent work dude definitely in my top 5 so far!
Things I loved:
- Seal
- Music
- Art style
- Seal doing a kick flip when you double jump
This is one of my favorite games I've played so far its very fun.
Some things I'd change:
- The time felt a bit tight. Not sure if this is due to level design or not.
- I wish I could have the ability to drop a measuring cup. I often picked up an ingredient trying to get an egg that I would then have to put in the bowl (unless I missed a mechanic)
- I ran into difficulty getting Oil and Salt. The ingredients required 0 and I couldn't figure out how to actual pick them up
- I'd love to be able to dash while kick flipping the seal
Again, overall I loved it very cool game. Well done!
This is awesome. Love the art style and level design
One nit pick I have is, I would have loved to have A and D as an input choice alongside arrow keys. I have a 60% keyboard so when I use an arrow keys I have to use the function buttons which switches the layer the keyboard is using so I lose access to the other controls leading to the choice of either I get to move or I get to shoot the web not both.
I found the bindings never mind lol
The heatwave really challenged us too it was rough
For the crash I remember having about 7-8 of the larger windmills and I was spam clicking to collect everything. I think I had around 3-4 workers. I was reorganizing where everything was placed and then shortly after it froze. Sorry if this isn't detailed enough for you to figure out what may have happened.
At the end of the day tho, I had a great time. Well done again :)
