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A member registered Sep 23, 2015 · View creator page →

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The tech behind it is similar, but it's not optimized at all, so its purpose is mainly as a studying tool if you're interested in developing engines like it.

thanks :)

Thank you so much!
I have released this as a finished product, but in the next few months I will be working on a sequel where you will have your own spaceship and you will be able to go through environments in a dungeon crawler style.
It will take a long time before that's done though...

Hi, unfortunately it's not built for mac, but I did release the source code so if you have a c++ compiler you can build it gior mac and add stuff to it as well :)

It does what it says on the tin, I'm not going to lie, this tool is not going to set your world on fire, but what it does is really neat.

I made it to pretty much be on par with other tools in the same market, but I've added a few more functionalities that I am surprised other tools don't have. For example, AO Bakery swaps the mesh for you on the GameObject you are working on, it also includes a non-destructive subdivisions system to increase detail on your mesh for that sweet AO detail!

Anyways, if you're curios of what I am talking about, here's a couple of videos:

That's a general overview of the tool

And a quick look at the mesh subdivion property

You can find the tool here:

I've just released a package that is the pinnacle of my experience in network programming, I made a series of tutorials for it too, the audio quality is not great but I really poured my heart into it, if you want to have a look they are here:

here's an introduction that will not be wasting your time: 

I feel super excited and nervous at the same time, it's been a long time I ever finished something so I wanted to share it with you and tell you all that it's all about keeping at it, no matter how hard or boring it may become!
You can find the framework here:

can you check if your computer is 32 or 64 bits?

Unfortunately I built this for 64bit only. Since the upload I changed pc and moved to a different country, I can't find the engine at the moment, but there is an open source version of it here:, you can probably build it for 32bit and also find out how it works :D

hey thanks!

The engine only supports png files at the moment, try converting your bmp and key me know if it works :)

Happy coding!

thanks for the tip, I'll do it asap!

I've just released my small passion project: the Micro Game Engine. It's supposed to be a tribute to the first versions of Game Maker, and to the amazing feeling of being able to create small experiments and games in no time.

Nowadays it's really a struggle to get anything going with the 2 mainstream engines being too massive to justify opening them up just to have some fun.

Here's my solution: a super lightweight engine that will do all the heavy lifting for you, leaving the fun parts to the developer.

Have a look at a small video that shows how to make a small adventure game demo with the engine!

If you like what you see, you can find it here: