[FOR HIRE] [PAID] Technical Sound Designer | FMOD + Unity | Custom Game Audio
Hi, I’m a Technical Sound Designer and Composer available for paid game audio work.
I focus on:
- FMOD + Unity implementation
- Custom sound design
- Composition / music
- Field recording & foley
- Game-ready audio workflows for indie projects
I’m a good fit for teams that need both the creative side and the implementation side of game audio, with a focus on clean integration, responsiveness, and strong player feedback.
I can help with:
- gameplay SFX
- UI / menu sounds
- ambience and environmental audio
- music and hybrid audio direction
- FMOD event setup and Unity integration
- custom recorded textures, foley, and organic source material
I’m especially interested in:
- small paid indie projects
- remote freelance work
- serious teams with a clear scope, budget, or portfolio
I’m mainly looking for paid work. That said, I may consider selective portfolio collaborations for projects that are already in a strong finishing stage and have clear quality, direction, and a serious team behind them.
I’m not interested in vague rev-share, idea-stage projects, or unpaid work without a strong portfolio outcome.
I may also be available to support projects alongside an art designer collaborator if a team needs both audio and visual support, but my main focus here is technical sound design and game audio implementation.
Portfolio / reel: https://thanosmistil.carrd.co/
When reaching out, please send:
- your game / project link or portfolio
- current stage of development
- budget range
- timeline
Thanks.


