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ThanoSound

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A member registered Mar 18, 2025 · View creator page →

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[FOR HIRE] [PAID] Technical Sound Designer | FMOD + Unity | Custom Game Audio

Hi, I’m a Technical Sound Designer and Composer available for paid game audio work.

I focus on:

  • FMOD + Unity implementation
  • Custom sound design
  • Composition / music
  • Field recording & foley
  • Game-ready audio workflows for indie projects

I’m a good fit for teams that need both the creative side and the implementation side of game audio, with a focus on clean integration, responsiveness, and strong player feedback.

I can help with:

  • gameplay SFX
  • UI / menu sounds
  • ambience and environmental audio
  • music and hybrid audio direction
  • FMOD event setup and Unity integration
  • custom recorded textures, foley, and organic source material

I’m especially interested in:

  • small paid indie projects
  • remote freelance work
  • serious teams with a clear scope, budget, or portfolio

I’m mainly looking for paid work. That said, I may consider selective portfolio collaborations for projects that are already in a strong finishing stage and have clear quality, direction, and a serious team behind them.

I’m not interested in vague rev-share, idea-stage projects, or unpaid work without a strong portfolio outcome.

I may also be available to support projects alongside an art designer collaborator if a team needs both audio and visual support, but my main focus here is technical sound design and game audio implementation.

Portfolio / reel: https://thanosmistil.carrd.co/

When reaching out, please send:

  • your game / project link or portfolio
  • current stage of development
  • budget range
  • timeline

Thanks.