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TGNewman

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A member registered Jun 12, 2020 · View creator page →

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Thanks. And good point on your Baby who gives me terrors. Haha.

Thank you very much. Once the Jam is over, I'll probably do a V2.0 that comes with specific encounter and map. I ran out of time for this version. 

You absolutely did. They've got a feel and fluff of their own. 

A lot of ground got covered in two pages. Well done for fitting a delve in though of course, you've had to lean into parts of it. As an expanded product, I bet this would be incredible.

As it is, its very creative, pulling in some unique ideas into the tests/setting.

That art piece is a delight! Real give a sense of theme and colour to the game this supplement can be used for. 
Can't be critiqued, but well done. 

A good blend of storytelling, group bonding, and with some fun abilities (I can see one of my players shouting: 'Throw him into my Fist!') there is some good design on show here, perfect for the right sort of table. 

The control that the Kirin can implement through Charged is really good design. I thought it could be well worked into the Stormsoul Bow, but what you have done with that as well is great. 

Some really good battle altering mechanics here. I like 'There’s No Cheating Time' but I feel if you have something that can target the Shadow Class, maybe some abilities that go after other classes as well. A real fun dragon all in all, and the seasonal shifting is a great touch.

You had me going in the first half. Like, how is this in theme, then BAM! Second page of theme.  A really interesting concept for a psionic/region spirit. Ancestry seems well balanced enough, but I am all about that Rival. 

This guy is savage! Such a well put together titan. So many ideas bubble through my brain on how I could work in, or develop a game to fit such a monster.  The End is the exact sort of evocative, and game changing ability I'd want from an End Boss. Great work.

Snuffed Out is a really fun reskinning of what I think is a Hobgoblin passive? May have it wrong.  Armor of Wax is also really creative, and something I will happily be stealing. Good work.

Damn. There is a lot more to fishing then I ever thought there could be. I must keep this supplement hidden from 2 of my players. They would love the complexity, depth, and detail of this too much and melt my brain! Haha.

In all seriousness, your passion really shines through in this supplement. 

A good concept that can really help players feel more connect to the world. I can totally see this being worked into my game as something the players all do after the end of Downtime activity,  before they return to the action. 

Though it isn't part of the rating, the art you have used for this supplement is great. Really well chosen. As others have said, I'd signpost to my players that they need to fail to win the montage test, or lay it differently myself for my table.

The write up has wonderful references, and Embris is a great encounter. Totally going to be taking them for my game. 

I really vibe with Eusocial. A real fun bit of simple design, that is well set in Draw Steel mechanics.

The subtle colouring for each really works for me. Along with this think they are great downtime activities. I particularly like Tend a Garden and Go Hunting. I'd personally rework Mourning. Kind of makes Winter feel bad? Maybe have it as a wider remembrance, good and bad, like a New Years Celebration.

Just my two cents. I'll be adding these into my game regardless.

These are really well written, and I love the variety of them all. Really helps me see how complications can be used to build on your setting.

There is so much ground covered in this supplement. Such a different way to look at the Fury. Maybe not something to give to all players new to the game as it seems quite complex. 

Or.... 

Have a player access to say 3 of the Signs to begin with, unlocking more on their questing. I'm thinking like Jackie Chan Adventures.

I like it. Simple to execute, with a system that becomes easy to use once done a few times. For my own sake, I'd appreciate a rough guide of how many times a life event can be advanced through. I.e, how many times can I roll a negative for Romantic Partner, before it ends in a nil result. Understand that the size of the doc prevented this, but if you expanded this  concept work (dare I say with flow charts) ;ater on, I'd love to see more of it.

A really well executed and readable entry. You also left a lot the feel for their type of time traveller up to the player. Well done. 

The Clown face for the Stat blocks is superb. I'm not sure how I would employ them, but if I were running a spooky creepy oneshot, these would be the Fools I'd employ!

The mount, the balloon animals all really work well to make these an effective group of enemies if faced as a collective. Well done for cramming so much into a few pages.

That’s very kind of you and I am glad you like it. 

Yes the M<3 is for whoever carries it. Can make this clearer in version 1.1 post Jam. 

Is the Tumble Infinite glitch cancelled if they fall prone? As in it’s activated post a move by them only (Toddle). Can also make this clearer.


Thanks again for the feedback. 

(1 edit)

What could be a very spooky tree. I'd look to rework its fluff for my setting, but there is a lot of good design in this submission for any Director to use.

This submissions tongue could not be any further in its cheek if it tried.

A very funnily presented monster, with good design that can be rehashed into other concepts, monsters, or malices.

For a certain type of campaign or one shot, this is an amazing supplement! I'm talking cooking battle/competiton Anime style stories, with competing bands of chefs! It writes itself. 

So very creative, with loads crammed into 2 pages. 

I love the Masque of Reaping. I feel I'd want the Blooming Shilleleagh to have more of a 'global'/whole battlefield effect throughout, it being a spring rain, but balance for that would be difficult. 

Beautifully presented. Where did you get/what software did you use, to make your borders?

A lovingly presented submission. It really has its own style, and is a concept I never would have thought of. I don't know how I would fit them in my game, but these Piñotls are a delight.

The Phase Runner is a great kit concept well executed. The other items I feel I could work into a game with a bit of tightening up. The Mirror Blade seems great for a Time Raider Assassin, but not sure if it would vibe with my players.

These are great. Real Final Fantasy Boss Vibes to them. I'd use them to intro a 2nd Echelon story arc. 

As covered by others, the art is great fun too.

Captivation is such a clever condition. Well done. You've also applied good concise writing for cover two monsters in one page. Time Aura is such a good 'yes but' ability too.

Superbly written, and adds real depth to the exotic Fae. I would have appreciated a line in the doc to confirm the purpose of the supplement, but that is a minor niggle. 

A creative way of breaking down the title of the Jam. I really like the Surprise Party Downtime. Can totally see myself pulling all but one player into this out of game, to align it to a players actual birthday with that of their characters. 

Some really interesting abilities in this one. The idea of how this could impact a community is also interesting.

Knock Into Next Week is such a great ability that ties into this type of Fury so well. Well kept to the theme of the Jam, and just a fun take on the class. 

Good work.

A great submission. I got the chance to proof read it, and knew then it would be a strong contender in this Jam. The art really pulls the theme together. Love to see one of the Iconic Heroes in it.

Really useful for a game. I'd absolutely have my villain either capture, or just straight up kill an Apprentice at an appropriate moment, to really get my players out for their blood. Wahaha! 


Well done, a great entry for the Jam.

You crammed so much into this two page submission, that ties perfectly into the theme. Good work. Very useable for a certain type of game. I see a 3 Men and a Baby type montage in this fun supplement.

I'm so glad that I can now go bravely with Tyr(!) thanks to this supplement. 

Very cool titles for what comes next at the end of campaigns. Players will love to earn them.

The subtle colour changes on the text really work for me in this piece. I can easily see how I would work this in for a elf character, or one who has heavy ties to the Fey in general. I'd maybe cut/give the option to have the states linked to the season your game is in. Slower changes/fewer chances to see the abilities, but easier to track I feel.

Great work, and well on theme.

These guys are gross, but my gods could they be perfect for the right type of adventure. Sure they are off theme, but a really great pair of monsters.

Strong in theme, function, fun and formatting. It looks lovely, and is a great way to add depth to stories. Well done.