I think the concept is cool. I wish the instructions for some of the loop instructions were clearer. I really got hung up on Box contains Form A. I didn't know what that means! I think it was a creative idea for sure.
TFX Games
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Thanks for playing! This was a game jam entry created in 30 days, so we are missing a lot of quality of life features you may expect due to time constraints.
The plan is to revisit development in March with your feedback and other's to make the game better.
Sorry about the web build issues.
We had a lot of fun making the game and would be open to continuing their story, but first we want to go back and make this game resemble our original vision without the time constraints nagging us.
It means a lot that you took the time to play and comment. Thank you.
Thanks so much for playing!
Could you expand on the issues you had with the camera on mouse and keyboard?
You are not the only one to give feedback that the camera was difficult with the mouse and I really want to fix that.
If I turn the look sensitivity down in the settings or pause menu the camera is easy for me to control with my mouse on my setup.
But another user said even when they set look sensitivity all the way down they still had trouble with the camera.
Thanks for giving a shot!
I keep incrementally improving the camera/character controller every time I recreate it in a new project. I am horrible with mouse and keyboard controls as a player, so I have trouble knowing what will feel good to KBM users.
I really appreciate you giving it a look. Your entry is hands down one of my faves of the jam so far.
This game is really great! I love the art and the music. My partner and I enjoyed passing the controller back and forth puzzling it out.
I found the puzzle aspect was held back by unnecessarily difficult platforming challenge. We were often frustrated that we knew the solution, but had trouble executing the jumps.
All-in-all this a really polished and fun submission. Congrats on making something cohesive.
Cool concept! There is a lot of to like here. I was trying out new abilities left and right.
My only critique is that I don't think I fully utilized all three spell books and felt like I needed to stop and do inventory management somewhat frequently. I imagine with practice I would be using more than 1 spell book, but as a newbie I was just swinging out there.
The voice acting was a welcome surprise.
Thanks! We had a lot of fun making it.
There is a distance from the player where the punch attack is the only attack it is calculating odds on. It is possible you were repeatedly pushing them into this "sweet spot" with your air attacks. Anyway, thanks for giving it a look :).
Your submission looks awesome BTW adding it to my list to play tomorrow.
What an ambitious game for a game jam! I can tell a whole bunch of hard work and passion were put into it. I found the lateral jump to be a little unintuitive, but I eventually got it.
The Spiro vibes are definitely present.
Not sure how long this takes to beat, but it gives me the vibe that there is a full story to uncover.
Cool game! The team should be proud.
Thank you for playing! We were super inspired by Cuphead and Psychonauts.
Sorry about the camera. You can adjust the sensitivity and inversion settings in the start and pause menus of the game!
The combat was supposed to be a bigger part of the game, but we ran out of time to implement other enemies besides the final fight. Classic game jam stuff.
Can't wait to try your game out as well!
Thanks for playing! You can adjust the camera sensitivity settings in the pause menu.
Bummer about not floating! We tried to make the tutorial something you had to see at the beginning.
Glad to hear the browser build played nicely on your setup. I hope you got a good ending :).
Edit: forgot to mention if you feel like any platforming sections are too hard you can always Skip To Next Checkpoint in the Pause menu.
Oh no. We are finding that now that more people are trying it out that the browser build is a little finicky.
If you can try the Windows build out that will provide better performance.
If anyone else feels stuck by platforming challenge you can always Skip To Next Checkpoint in the Pause menu.
*Glad this wasn't actually a technical issue :)
Thanks! I think I was too ambitious trying to support controller in addition to keyboard and mouse. The controller controls actually ended up being better, which is unfortunate given that most players will use KB&M. I definitely learned a bit about scoping and prioritization there.
I really like the aesthetic of your game Toybox Attack! Good work.



