Finally beaten the remaining levels. This is a really solid entry!
The intertwined tidbits of story inside the levels are a great touch to the overall experience, as well as the overall console-themed style.
I really enjoyed this overall. The artstyle and music is great and complements the gameplay well.
Some of the powerups I haven't yet figured a good use for like for better sliding, since I only ever use the slide when using shortcuts. I'm also not sure if the game over screen ever showed me any other metric for how far I've actually gotten aside from the types of rooms visited in the run (that is in endless mode).
I think adding some feature to reverse mutation progress would make the endless mode a lot more interesting (and actually endless in theory) as you could stack powerups for longer and I would've loved to know how that would've affected my controls and overall gameplay.
One of my favorite entries thus far!
First of all, the music is phenomenal!!! Menu theme has a nice moody feel to it, the arena one is a bit more energetic, it turned out great! The direction of the graphics and artstyle I liked too.
The gameplay and the combat unfortunately felt a bit frustrating as the melee attacks didn't feel very responsive (it wasn't easy to tell when I did land a hit aside from the number showing up) and getting the trident back from hit enemies felt difficult too perhaps due to the hitboxes. I generally liked the approach with having both a melee and ranged attack and they felt balanced damage-wise, but it was hard to make progress once enemies started to gang up on you. Thus I couldn't get a good glimpse of the powerups offered.
Still a solid entry!
Selling prices for plants are determined by its respective strain. The one you grew was simply not profitable and the idea was to use crossbreeding and mutation to grow a more profitable one. Unfortunately I didn't have enough time in the tutorial to make it more interactive and in-depth to explain this better xD
As for the bindings, it simply felt sufficient as every tool had just one use.
Thanks for playing!
Very creative entry. I love the inclusion of modern societal/political themes in the form of a Plague Inc. style simulation/idle game and the way you pulled it off.
I wish I could've played for longer but after a couple mintues of playing I was starting to experience lag spikes at regular intervals. I'm guessing this was due to the math involved with all the simulation going on in the background as increasing the time-scale would increase the lag.
Also the gameplay loop might need a little tweaking as it seems to currently rely on me constantly buying cores in order to scam as many people as possible in rich countries in order to bribe politicians in poorer countries to boost my infection counter. And having to go into the menu to buy a new core every time gets a little tedious after a while. But maybe there were other gameplay elements I haven't considered yet, not sure.
Nevertheless a really solid entry!
Really solid entry! I wished there were a bit more levels at the end as most of them felt more like a tutorial (which is still a great addition on its own to slowly lead players into how the game works) than actually brainbusting puzzles. That is except for the last one that I couldn't fully master xD. Is it possible to beat in under seven days?
Hey, thanks for the review! Performance should be fine as the tree unloads the regions that the player isn't currently inside of. I did tweak controls a lot throughout development but didn't land at any conclusive point where I was fully satisfied with how they felt. Can you maybe tell what in particular felt hard to predict about controls?
https://emrane.itch.io/roach-reaper
I'd love to hear your opinion on my arena fps. I didn't end up including everything I wanted in time but am quite happy with the result overall.
Will give Chrysalis a try!
I liked it overall. Shooting was a bit difficult as the aim was slightly off-center and the crosshair was blocking the vision a bit too. The variety in environments was quite nice, as was the bossfight. A pause menu as well as adjustable window size would've been nice as I wasn't able to change my settings mid-game.
Games that put a focus on studying its contents to thrive in it, be it roguelikes, soulslikes or any other genre have always felt especially rewarding to me, so I really enjoyed this entry for its focus on studying the fight as you mentioned in the game description, I think you pulled it off nicely. Art and audio compliment the gameplay well too.