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Tetrad Games

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A member registered Aug 16, 2024 · View creator page →

Creator of

Recent community posts

Thanks for the feedback. Working on a full release with 50+ tracks, more mechanics, and improved UI. This is one of the things we’re including. 

It's press and hold. We are changing for the next release to tap. We're also changing the game to provide more feedback. Thank you for commenting.

Sorry! We are working on updates to make feedback more accessible and the play loop more enjoyable based on user feedback. Thank you for the comment.

Thank you. I think the feedback mechanism tanked the enjoyment metric for our game, but we learned a lot. We never competed on story at all.

Thanks! There is a bug with the drop boxes, we intend to fix on the next release. The rotated blocks do change the sound. We considered displaying the actual waveform to make this obvious but ran into time limitations.

Thank you and thanks for the heads up.  We got lots of great feedback and plan on releasing an update to address the main issues.

Thank you. I was hoping people would actually be able to listen in to the music and deduce the outcome, but many of the design and mechanic decisions got in the way. I got a ton of great feedback (including this). Let me know if you would be interested in a future version after we've addressed some of the main frustration points. We would also include some new tracks.

Wow! The art is killer

This is just silly fun! Good job. I kind of love it!

Great concept! Fun and satisfying logic game.

Thanks!

Thank you. I really want people to really listen in to the tracks and use deduction, but I don't spell this out super clearly

Thanks

Agreed. Thank you for the feedback. Xs exclude the matching color. Any other issues with placement are due to a known bug in our piece placement.

The less musically inclined people I run it by have had a particularly difficult time with this game, but even still, the hinting and methods of feedback can be improved.

Aww thanks! That means a lot. We worked hard on it.

Web version wasn't working for me. Egg never hatched.

Very interesting concept. Tough to explain. I've had similar issues explaining my music game. I think more hand holding for the first run might be ideal (like a fixed deck and instructions on how to use it). Good stuff!

Controls can be a little finicky sometimes, but this is a fun and delightful game.

Very interesting concept! I echo the need for a new game button.

I thought this was a clever and polished idea. The controls, art, and audio work really well. I wonder what else could be done with the interaction of the phantoms to make the loops more unique.

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Thank you! My favorite songs are the last two, but perhaps I made the game too hard for people to enjoy. Zer0 G is definitely the toughest track. I might add more Xs in a future pass to make the puzzle a little easier. Hint: I would listen to the whole magenta piece and the tall green piece has two parts in it.

I'm sorry. The puzzle is bugged and will need to be fixed. Try flipping the purple piece around if it doesn't work on row 3. I promise the songs only get better after.

I will work on refining the rules and messaging on them. Right now, the feedback is limited on failure, so I wish I could show more useful feedback than this column is wrong. The Xs block of certain grid spaces for pieces, but each rotated position of a piece is actually unique so you have to listen to correctly deduce the proper placement. That said, I'll do another pass for balance and to avoid common errors. One tutorial step I might add is how to determine if two parts of a song go together. Ex. two conflicting vocal tracks can't stack.

Thank you. Let me know if you think should make more puzzles for it.

I hoped so. All solutions can be deduced if you listen, but puzzle 8 is particularly difficult.

Thanks! I'm glad you liked it

Agreed. Thank you for the feedback. Played and reviewed.

Great feedback. I'm glad you enjoyed it. I certainly want to make some interaction changes post-jam. Also, the Nope is pretty aggressive, huh?

Thank you. The answer is lots of late nights.

Thank you. I appreciate the feedback. I have ideas for how to focus it more on the listening and deduction rather than trial and error.

Very big-brained game here. Fun stuff!

The "heads" thank you.

Thanks for the review! Great feedback. We definitely considered hinting piece locations, but had to go with left to right scanning the solution to fit the game jam time table. Did you have any issues with the piece rotation introduced on level 3?