Thanks!!!! It's more fun if you play with other people, cuz you can talk with your friends and watch them move around in 4D and it's surprisingly entertaining to watch goofy hyperfurries bounce around and curiously interact with and view objects :3
Tessimal
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Don't play it then? It's pretty up front about the whole "not really being a game" thing. and the controls aren't awkward, that's skill issue lmao. Please, I invite you to make a better 4D game, since you seem to really appreciate and understand the effort that goes into creating even a small application like this. I'm sure I'd be blown away by your brilliance and talent.
Thanks for the comment, I'll get right on these. I missed the setting for disabling the max on the number box, and I naively assumed all ports were 4 digits long...
Also, when you say "a mode where you rotate in ground view the same as not in ground view" I assume you want YZ (looking up and down) rotation to be locked, right? Looking up and down would look super strange if up was out of sight. And by "vertical looking" I assume you mean looking ana and kata, or what up and down look like in ground view? If so yeah I can add that.
I could add a separate mouse sensitivity option for focus mode, but I don't really see the point. You know you can change the mouse sensitivity with /mouse_sens right? I find it pretty easy to move my mouse slowly, but alright.
Lastly, how would you twirl/XW rotate with the new ground view mode?
As I'm publishing this message, I have most of these features done already. (I work fast)
The vertical rotation is locked, and the 4D rotation is super weird (why zxc and snapping to certain rotations? just make XW and ZW controlled with the mouse when a mouse button is held). Also, upon closing the game using alt+f4, a process was still running in the background, setting my mouse's position continuously. I had to go into task manager and kill it.
I like the voxel art in this game. It seems that you were struggling with holonomy (when you rotate the camera and you accumulate unwanted roll). Here's a great guide on camera rotations in godot: https://docs.godotengine.org/en/stable/tutorials/3d/using_transforms.html
Also there's a bug where half the time I try to eat something, it doesn't work.
This game is just so silly and funny I love it so much. I loved swinging around from boat to boat spamming space and swinging my sword like a crazy pirate as "pirates of the carribean" blasts out of my speakers. And after the timer ends the fun doesn't stop, the timer just goes through negatives. Overall I had so much fun playing this game. Also, hello fellow godot dev!
The game is very pretty, but very confusing. Nothing is explained and it feels very janky, like how you can't (or atleast I could not figure out how) add food to a boat after removing it, and I feel very removed from what happens in the game. I send out a boat to fight another one, and then the cubes jump for a few minutes. Also not having actual panning was annoying since I need to move the camera fast. I didn't really understand what I was doing, (like what the point of flint is or how to get more wood) so I ended up just building a boat whenever I could and trying to get them to explore. And then 20 boats showed up and killed all my guys. I really do like the art though, it just needs more focus on gameplay and maybe a tutorial.
Also I find it funny that you answered "cookies eaten" seriously, and it wasn't zero :P
Edit: I decided to give the game another shot and I had a lot of fun! I really loved the feeling of finding and exploring a new island for resources. The game is very hard but I've never been good at these types of games. I enjoyed it though, 5/5!
I really like this one. The music is really good and I love the atmosphere. The use of the limitation was really creative but I was confused at first, I thought the fog was the walls and was confused why moving didn't move the character but the terrain morphed. This game could benefit from some turn to turn interpolation. Overall good game.
Yeah, that level kinda sucked. It felt so tedious to play because its kind of unintuitive how the rotation works (which is actually an axis swap not a rotation I believe) and the level is clearly 2 dimensional just displayed poorly. the whole time I was screaming "WHY CAN'T YOU JUST SHOW ME THE WHOLE LEVEL AT ONCE"




















