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Tesserex

10
Posts
1
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A member registered Jul 14, 2024

Creator of

Recent community posts

Thanks! I did notice the difficulty issue myself after submission. I think we probably should have made the brown bug part not fire a weapon and just be armor.

I think the biggest issue is just speed. The balance is good but everything just happens too slow. Once your towers are placed you just sit and wait for a while.

Once I figured out to keep everything far back I was able to win. Would be nice to see what the other buildings do, though I see your comment below about that.

A bit frustrating at times but in a good way. Difficult to get the hang of it, but motivating to try new ideas. Very creative design.

Love the music. Had to stop so I wouldn't get addicted, as idlers are my kryptonite.

The resource mechanic takes a minute to understand, the way it flows down the pipeline, but eventually I picked up on it. Makes for good strategy.

Yeah, sorry about that. We're 3 programmers with zero artistic skill between us. It was either that or atari quality squares.

Wow that mechanic is tough to master, but very addicting. This feels like it should be made into a larger game.

The walk speed is a bit too slow, and it feels zoomed in so it's hard to see where you're going. Other than that it's a promising concept and cute design.

Very impressive, but my biggest issue was that the camera movement felt a bit too "drunk" and it was making me nauseous.