Thank you for playing my game and for the feedback. I learned many things and I am already looking forward to the next Pirate Jam.
terrymaximo
Creator of
Recent community posts
Thank you for the feedback. I had to significantly dial back my detection checks and fps in order for the game to even be playable. It was my first time using rays to check for position and my code could have been better. In the end, I used point distance to the player for the enemy to activate and put the rays into an alarm and step event which helped performance. With more time I may have been able to make them more efficient.
I did have 1 additional enemy that was scrapped for performance, it would crawl around the wall blocks in the middle of the level in a metroid style way. My goal that I did not reach for a secondary mechanic was for the FOV cones to change in size based on some action or input. If I do more with the game, I would make a few small levels with 1-3 enemies each but add additional types of enemies.
I struggled with finishing the game within the timeframe and making it efficient for HTML5 format. I did not want to change much after a certain phase, but one of the things I would fix is the enemy wall collision. Appreciate your comments on the music and vibes. With more time, enemy patrol was a secondary mechanic I wanted to learn how to add.
Thank you for playing and the feedback.
