- Game: Onto the West
- Developer: Jeremy Martin
- Playtester: Terrel Mathieu
- Date & Time: October 8th to October 9th, 2026.
- Version: Final
- Build: WebGL
- Play Sessions: Played 10 times, each around 30 seconds to 3 minutes
- Positive: Fun, intuitive, a nice challenge, and very readable. Simple, but a very effective and satisfying concept. The art style is nice and does a good job of conveying motion. The game is very accessible. It’s the kind of game anyone could play on the go. Accessible for newer players and provides a challenge for returning ones.
- Suggestions: Create more visual contrast between the red and orange enemies to make it more accessible. Like having one of them be a different shape. It would be nice to have a difficulty curve. Maybe one that starts off slightly easier than its current difficulty and gradually becomes more difficult.
- Major Issues: No major issues.
- Notes: Could be a fun mobile or arcade game.
Terrel Mathieu
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- Game: Salmon Catch
- Developer: Nicolas
- Playtester: Terrel
- Date & Time: October 6th to October 8th, 2026.
- Version: Final
- Build: WebGL
- Play Sessions: Played 10 times. Each around 20 to 50 seconds
- Positive: Very fun. Does a lot with little. Feels like a very ambitious vision that was scoped well and has nice pacing.
- Suggestions: Make the difficulty curve less steep, add fish variation.
- Major Issues: Surviving past a certain point almost feels impossible due to the number of fish. However, an important distinction: at the same time, when losing, the loss feels like a mistake by the player, not the game. That’s something that can make the game stronger.
- Notes: It feels like this game almost has two different play states the player is in. Catching fish, then avoiding fish. Maybe also having a smaller amount of points added the longer you’re alive could be interesting.
The game was very fun and addictive.
