- Game: Salmon Catch
- Developer: Nicolas
- Playtester: Terrel
- Date & Time: October 6th to October 8th, 2026.
- Version: Final
- Build: WebGL
- Play Sessions: Played 10 times. Each around 20 to 50 seconds
- Positive: Very fun. Does a lot with little. Feels like a very ambitious vision that was scoped well and has nice pacing.
- Suggestions: Make the difficulty curve less steep, add fish variation.
- Major Issues: Surviving past a certain point almost feels impossible due to the number of fish. However, an important distinction: at the same time, when losing, the loss feels like a mistake by the player, not the game. That’s something that can make the game stronger.
- Notes: It feels like this game almost has two different play states the player is in. Catching fish, then avoiding fish. Maybe also having a smaller amount of points added the longer you’re alive could be interesting.
The game was very fun and addictive.