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TerraBlade

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A member registered Jun 08, 2024 · View creator page →

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for some reason death doesnt work on the web version, i have zero clue why because it works perfectly in godot, only found that out like 3 hours before the end of the jam sadly :(

you can always refresh the web page to play again tho!

i could genuinely confuse this for the real rouge, if you gaslit me enough id think why do modern rougelikes dont have funny voices when you get hurt and bodies you can pick up but not use for some reason, those sorts of elements would add a lot to  more modern rougelikes, jokes aside really great game but a song in the background or any more sound design wouldve been great

pretty good game with an amazing bossfight (that spread out attack with random teleports is so unfair when the guy goes fast) and a fun blue prince like twist

hmmm looks safe, im sure theres nothing behind this suspicious chest at the end of the hallway! 

game is pretty cool! loved the start cutscene and it is very much like rouge, Wasn't able to use any of the spells sadly 

you need to be in the dash and press and hold RMB. the less dash you have the harder it is to hit the window. if you're running out of the max dash bar (gray) you need to stay closer to enemies to refill it faster

looks very complete and fun, unfortunately i suck ass at it. a fun twist on rouge for sure

it looks very good, i love the sprites  and the squash and stretch of it

Oh noooo i think your dungeon generation left me in a closed room with no doors :(( this is after 1 ladder

i got to floor 15 and now there's two of me

we chillin big time

10 out of 10 would be out of mana again

shitty for the ai thumbnail wonderful for the game play screenshot

nice, this isnt a casino game or straight up malware! gl with the jam!

i tried downloading the game with the itch pc app and it was taking a while so i just copied the broken fnf into it and it now magically works. i think the itch app maybe patched something?ppl in the comments were talking about a missing package so maybe i installed it with itch? i have no clue but it works now.

i cant play the game?

when i launch it either thru the console or in dolphin it creates the window, shows the 33% loaded bar and then instantly closes, the whole thing only lasts a couple of frames.

i am on EndevourOS which is very similar to arch linux.

since links and imgs are not allowed just use this

imgur.com/a/fnf-crashes-0JDDzGj

lags at more then 50 enemies.

also also. i restarted and got to the big door and pressed F and space and E at the same time, making ALL buttons not work except P and when i did press it only my shadow got to the bottom AND the text is still visible and buged so i got softlocked again.

also just found out that after checking if i can walk after unstucking myself with the shadow and returning ALL buttons now do nothing except A/D so yay im stuck slightly above ground in the very start. how does WebGL get that bad?

i grabed the lantern in the start and the gravity froze. i cant even use the unstuck function cuz there is a brick in the way. sure that the culprit is web. congrats on the second place!

the max number of morbs is 6!

thank you!

ONE SECOND BEFORE DEADLINE LMAO

spam

is the shaky part the end?

in the starting area the book for dummies does nothing on click

laggs a lot less.  still freezes at loading points. the last area still has the "music licensing re imagined" and "artlist.io" watermarks. the objective is more clear now that its not on a wall. the "shadow" is still the exact same texture as normal objects. how are you supposed to figure out which is which ? i was just slaming into every object that i saw.

lags a lot. have you added texture culling? also cant move at all

graphics are awesome sauce btw

doesn't fit the themes. -10 000 000 social credit. is fun, so 2/5 star

up the acceleration a bit to make the movement a bit more snappy, but thats just my taste. the big one is a dash. the movement is sometimes too slow to walk from one enemy to the other + zooming around is fun.

no problem). its the 3d. 3d  is nearly always slow in browser. 

well, i somehow beat the game. it was very laggy, i still do not understand why making a table slam me into the door opens it. i have no idea why the so called "shadows" move like in a top down game WHILE the player is moving in an fps fashion. the only mechanic that actually worked and was kinda fun were the potions. also the music in the last area still has a watermark witch is always funny. overall rating 4/10,"its a game i guess."

are the cacti supposed to move when i move?

i tried to grab the potion and the cactus made me fall out of bounds.

the game is actually fun compared to the slop bots that are the other submissions so far. the bullets are way off. the movement is fine. the enemies work. overall 6/10. for lack of mechanics