Camera control was a bit hard to handle.
I had some scaling issues, but still managed to play the game.
Once you get that you must avoid light, it gets easier.
Good job.
Play game
Dark Poison's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #653 | 3.000 | 3.000 |
Cleverness | #755 | 3.000 | 3.000 |
Playability | #804 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Game controlled alright. Not clear instructions to avoid light make it harder for newer players to understand. no idea how the far or where the potion will throw made me lose my first potion and have to restart. reticle would help.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Dark Poison is a third-person stealth puzzle game made by Shadowbolt Studios.
The game is about not getting spotted, collecting a potion and then deciding where to use the potion to reach the goal.
The player must strategically choose where to use the potions to complete the levels.
We joined the Game Jam very late and were only able to implement SOME of these mechanics.
Extra Notes
Mechanics not yet added:
- Ingredients must be collected before being able to make potions
- Light and dark contributes to whether you can be spotted or not
- Potions evaporate over time so must be used quickly once mixed
- Smoke potion that allows player to block sight of enemies
- Cat eye potion allows seeing in the dark
- Lots more levels planned that build on initial mechanics
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