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TerminalButton

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A member registered Sep 10, 2018 · View creator page →

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Thanks, I will :)

Substance, when trying to cross-compile the UE4 project from Win for Linux

(1 edit)

Hi, I've run into a roadblock with some middleware's Linux support, so I can't successfully compile it for Linux yet. I've filed a bug report with the middleware vendor, so it's in their hands for now. If they can fix the issue I'll make a Linux version of Spiralagon. Thanks for your interest :)

Thanks so much for playing and posting the video!

It's great to see people learning how Spiralagon works, even after the initial confusion and frustration.
I've had some good fun making it, and I'm happy to see people get along with it :)
Thanks!

(1 edit)

A fantastic first-play video by Marxxiez
Contains confusion, learning, enthusiasm, freestyle raps, & good times (15mins)
Includes a summary at the end

Thanks so much!

Yes, players need to be careful because small jumps are heavy, and big jumps are light.
Jump energy changes over 0.5 seconds, from small and heavy (tap), to big and light (hold). Careful timing is needed to get medium jumps.
I want the effect to feel like jumping is heavy, but if a player jumps with enough energy for a big jump they break through gravity, like they are in low gravity.
Yes, it is unusual, and it might be hard to get used to.
I think it's an interesting effect. Different. Not realistic. Like jumping in a dream :)

Yeah, it's a bit crazy :D
I'm not quite sure what you mean when you say "need refresh for bug!"
Did you find a bug?

Thanks :D
I see you had trouble with the quit to main menu button. It enables the actual red quit to menu button next to it. Like a safety switch. Sorry it was confusing.
Anyway, thanks for having a look. It seemed like you were starting to make progress :)