Thanks, I will :)
Recent community posts
Hi, I've run into a roadblock with some middleware's Linux support, so I can't successfully compile it for Linux yet. I've filed a bug report with the middleware vendor, so it's in their hands for now. If they can fix the issue I'll make a Linux version of Spiralagon. Thanks for your interest :)
Thanks so much for playing and posting the video!
It's great to see people learning how Spiralagon works, even after the initial confusion and frustration.
I've had some good fun making it, and I'm happy to see people get along with it :)
Yes, players need to be careful because small jumps are heavy, and big jumps are light.
Jump energy changes over 0.5 seconds, from small and heavy (tap), to big and light (hold). Careful timing is needed to get medium jumps.
I want the effect to feel like jumping is heavy, but if a player jumps with enough energy for a big jump they break through gravity, like they are in low gravity.
Yes, it is unusual, and it might be hard to get used to.
I think it's an interesting effect. Different. Not realistic. Like jumping in a dream :)
I see you had trouble with the quit to main menu button. It enables the actual red quit to menu button next to it. Like a safety switch. Sorry it was confusing.
Anyway, thanks for having a look. It seemed like you were starting to make progress :)