I like the feel of this game. One little issue I have is with regards to the game's conveyance. So many instances where I found myself in a room where I couldn't figure out how to progress. The cracks in the walls and pipes can be a little hard to see; perhaps it may be worth exploring some kind of map marker like what they have in the Metroid series. Something just to indicate that there is a breakable wall or a hidden item in the room.
Anyhow, keep up the good work. I look forward to seeing the finished product.
tensor-programming
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A member registered Oct 24, 2020