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tennekorin

13
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A member registered Dec 04, 2022

Recent community posts

Sure! I live in the US, Eastern time, and I’m 24 years old :>

Thanks for the reply! Unfortunately it seems like I forgot to mention this in the post; because of copyright restrictions, the game will not earn any revenue, and thus it is unpaid. I’m sorry for the misunderstanding!

Hey, I'm Astrid! In the down time during one of my larger projects, I wanted to try my hand at something a little smaller. I've also been rewatching Fullmetal Alchemist lately, and I came to thinking about how it's such a shame that there was never really a good shot at a fighting game for such a great series. One thing led to another, and now I have a basic GDD written out! The only thing missing from it is the specifics of exactly *how* the game would be made. As for now, I'm looking towards Unity, since Godot is a lil more niche. I'm currently the creative director for a separate project, and I'm pretty confident on leading the game and art design. Apart from that, though, I'm not extremely knowledgeable on the technical side. I've begun a video course to help guide my understanding of the basics, but I'll need someone with more experience to help out on that end. 

tl;dr I'd like to find a tech lead experienced and/or knowledgeable with rollback netcode to assist in fine tuning project details and leading the software engineers in actual development for a Fullmetal Alchemist fighting game. Artists and graphic designers are also appreciated!

So what about the game?

I'm so glad you asked! Fullmetal Alchemist Duel (or whatever the title ends up being) is planned to be a 1v1 fighting game focused mostly around neutral and positioning. It will contain mechanics familiar to fans of anime fighting games like gatling combos, however movement will be more limited and character-specific. Universally, each character will only have walking, jumping, and some form of grounded dash. Different characters may have more movement available to them, though, which brings me to one of the main pillars of this game's design. Each character should feel completely unique to one another, whether that's through movement, mechanics, meter, etc.

       As for more specific mechanics, the game will feature a two-layered stage system. Inspired by Guilty Gear Isuka, players will be able to move their character back and forth between two layers of gameplay. Think of it as a discount 3d fighting game. This mechanic gives more depth to players' positioning, neutral, and defense by letting them dodge zoning through switching to the opposite layer, or bait a wakeup reversal and punishing them by using a move which hits both layers (which will exist)!

Yeah, but I want my games to look good. What about style?

After some research into the style of the anime series as well as the manga, I've decided the most interesting angle would be to use a mainly somber Gothic tone in order to capture the unique feeling of the 2003 anime, with a little bit of an industrial era charm based on the series' time period to offset it. The UI, stage design, soundtrack, and visual effects will all follow this theme.

       While the plan right now is for the game to be fully 2D animated on launch, I realize this may not be immediately feasible, and so further discussions will need to be had.

So there it is! There are more details, such as features and milestones, which can be discussed in more detail privately. With that, though, I hope I've sparked some interest, and I hope to be hearing from you soon! 

If you'd like to reach out, please respond to this post, send me a friend request on discord (tennekorin), or email me at astridchelseava@gmail.com. Thanks!

by the way, the game will include characters from both Mangahood as well as the 2003 series!

Hey, I'm Astrid! In the down time during one of my larger projects, I wanted to try my hand at something a little smaller. I've also been rewatching Fullmetal Alchemist lately, and I came to thinking about how it's such a shame that there was never really a good shot at a fighting game for such a great series. One thing led to another, and now I have a basic GDD written out! The only thing missing from it is the specifics of exactly *how* the game would be made. As for now, I'm looking towards Unity, since Godot is a lil more niche. I'm currently the creative director for a separate project, and I'm pretty confident on leading the game and art design. Apart from that, though, I'm not extremely knowledgeable on the technical side. I've begun a video course to help guide my understanding of the basics, but I'll need someone with more experience to help out on that end. 

tl;dr I'd like to find a tech lead experienced and/or knowledgeable with rollback netcode to assist in fine tuning project details and leading the software engineers in actual development for a Fullmetal Alchemist fighting game. Artists and graphic designers are also appreciated!

So what about the game?

I'm so glad you asked! Fullmetal Alchemist Duel (or whatever the title ends up being) is planned to be a 1v1 fighting game focused mostly around neutral and positioning. It will contain mechanics familiar to fans of anime fighting games like gatling combos, however movement will be more limited and character-specific. Universally, each character will only have walking, jumping, and some form of grounded dash. Different characters may have more movement available to them, though, which brings me to one of the main pillars of this game's design. Each character should feel completely unique to one another, whether that's through movement, mechanics, meter, etc.

       As for more specific mechanics, the game will feature a two-layered stage system. Inspired by Guilty Gear Isuka, players will be able to move their character back and forth between two layers of gameplay. Think of it as a discount 3d fighting game. This mechanic gives more depth to players' positioning, neutral, and defense by letting them dodge zoning through switching to the opposite layer, or bait a wakeup reversal and punishing them by using a move which hits both layers (which will exist)!

Yeah, but I want my games to look good. What about style?

After some research into the style of the anime series as well as the manga, I've decided the most interesting angle would be to use a mainly somber Gothic tone in order to capture the unique feeling of the 2003 anime, with a little bit of an industrial era charm based on the series' time period to offset it. The UI, stage design, soundtrack, and visual effects will all follow this theme.

       While the plan right now is for the game to be fully 2D animated on launch, I realize this may not be immediately feasible, and so further discussions will need to be had.

So there it is! There are more details, such as features and milestones, which can be discussed in more detail privately. With that, though, I hope I've sparked some interest, and I hope to be hearing from you soon! 

If you'd like to reach out, please respond to this post, send me a friend request on discord (tennekorin), or email me at astridchelseava@gmail.com. Thanks!

by the way, the game will include characters from both Mangahood as well as the 2003 series!

Hey, I'm Astrid! In the down time during one of my larger projects, I wanted to try my hand at something a little smaller. I've also been rewatching Fullmetal Alchemist lately, and I came to thinking about how it's such a shame that there was never really a good shot at a fighting game for such a great series. One thing led to another, and now I have a basic GDD written out! The only thing missing from it is the specifics of exactly *how* the game would be made. As for now, I'm looking towards Unity, since Godot is a lil more niche. I'm currently the creative director for a separate project, and I'm pretty confident on leading the game and art design. Apart from that, though, I'm not extremely knowledgeable on the technical side. I've begun a video course to help guide my understanding of the basics, but I'll need someone with more experience to help out on that end. 

tl;dr I'd like to find a tech lead experienced and/or knowledgeable with rollback netcode to assist in fine tuning project details and leading the software engineers in actual development for a Fullmetal Alchemist fighting game.

So what about the game?

I'm so glad you asked! Fullmetal Alchemist Duel (or whatever the title ends up being) is planned to be a 1v1 fighting game focused mostly around neutral and positioning. It will contain mechanics familiar to fans of anime fighting games like gatling combos, however movement will be more limited and character-specific. Universally, each character will only have walking, jumping, and some form of grounded dash. Different characters may have more movement available to them, though, which brings me to one of the main pillars of this game's design. Each character should feel completely unique to one another, whether that's through movement, mechanics, meter, etc.

       As for more specific mechanics, the game will feature a two-layered stage system. Inspired by Guilty Gear Isuka, players will be able to move their character back and forth between two layers of gameplay. Think of it as a discount 3d fighting game. This mechanic gives more depth to players' positioning, neutral, and defense by letting them dodge zoning through switching to the opposite layer, or bait a wakeup reversal and punishing them by using a move which hits both layers (which will exist)!



Yeah, but I want my games to look good. What about style?

After some research into the style of the anime series as well as the manga, I've decided the most interesting angle would be to use a mainly somber Gothic tone in order to capture the unique feeling of the 2003 anime, with a little bit of an industrial era charm based on the series' time period to offset it. The UI, stage design, soundtrack, and visual effects will all follow this theme.

       While the plan right now is for the game to be fully 2D animated on launch, I realize this may not be immediately feasible, and so further discussions will need to be had.


So there it is! There are more details, such as features and milestones, which can be discussed in more detail privately. With that, though, I hope I've sparked some interest, and I hope to be hearing from you soon! 

If you'd like to reach out, please email me at astridchelseava@gmail.com. Thanks!

by the way, the game will include characters from both Mangahood as well as the 2003 series!

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hey!

 Ok so this is a passion project of mine I’ve had stewing around in my head for a while now, and I thought why not give it a shot, especially now with the chance of monetization for hololive fangames! The development has been pretty stagnant over the last month, but we're now starting back up with recruiting more talented hololive fans!

holospark is gonna be a 4v4 team-based hero shooter, think Overwatch or Valorant. The style is planned to be punk-esque; very vibrant and colorful! As of now we're planning to launch with around 8-10 characters, each with a unique playstyle with their own strengths and weaknesses lending to each of their fantasies. The game is planned to be heavily mobility focused and fast paced, with short teamfights that still feel skillful and fun! We're also planning a unique system to deal with toxicity along with the standard reporting! Planned cosmetics include skins, voice lines, and art that can be painted all around the map.

At the moment, we're looking for all almost roles needed for the project! This includes:

  • C++ Programmers with an understanding of Unreal (Most important)
  • Concept artists
  • Quality 3d modelers
  • 3D animators capable of creating stylistic, fluid animations
  • Texture artists
  • Other help with general design

Thanks! We're looking forward to hearing from you!

hey, would you maybe be interested in helping out with a hololive fangame i'm working on? you seem like you'd be perfect! my discord is tennekorin if you want to reach out!

Hello! My team is working on a Hololive fangame! Would you say you can mimic the voice of Gawr Gura?

Hello! I'm Rin, the design lead for Red Trigger! We are currently in the beginning stages of developing a Hololive fighting fangame! We need a talented voice actress/actor to play the part of the popular VTuber Gawr Gura! Please reply to this post or reach out to me on Discord (lunavt#5750) if you might be interested in auditioning!

Hello! I'm representing Red Trigger Studios! We're a team that's coming together to create a one of a kind hololive tag-team fighting fangame!!! Our team currently consists of three programmers, two artists, four animators, three composers, and three designers!  Our Game Design Document can be found here: https://docs.google.com/document/d/1TivUW1rPx9O9pQxTGfOAypJ-AKb6PbeUOCOF_OkjHyA/...
The art style will be bright and colorful, as shown above! If you have any interest in helping out, please don't hesitate to reach out to me on Discord (lunavt#5750)!

heyhi! our team is working on a hololive fangame! would you be interested in helping out a lil?

(1 edit)

Hihi! I'm rin! Right now I'm in the middle of planning a Guilty Gear-style hololive fangame. I should make it clear since, legally, profit of any kind is not allowed on any kind of fanwork, this would be a non-profit project with no pay. Now if there's no pay, why should you even join us? Aside from an excellent opportunity to gain valuable experience in game development, it's an opportunity to show off your skills to potentially thousands! Not to mention the way this would look on a portfolio!

With that out of the way, what's even the plan for this game? It will be a bright, vibrantly colored 3D fighter similar to Street Fighter or Guilty Gear. There will be a buff/debuff system as well as unique gameplay mechanics such as inputting when you're in the middle of taking a combo! The design document so far will be linked here

Currently we are looking for any and all help! This includes:

  • Programmers
  • 3D artists/animators
  • Sound designers
  • Musicians/composers
  • Designers

Thank you so much for reading! I look forward to hearing from you soon!

hihi! if ur still working on this id love to join! im super interested in game design and balance and would love to work on a fighting game!