At the moment there are only 3 weight stages so that’s why it tops out at the end. More is definitely planned
Combat will likely be rebalanced a bit. Still figuring out if I’ll stay lane based or switch to a single side axis in the end
Glad to tell you I already included a separate butt sprite now, in preparation for some bottom gains at higher weight stages.
The maxfullness actually already increases very slowly if you stay stuffed long enough. Though it needs balance tweaking for sure.
Thank you for the kind words!
The idea definitely is to have more job based gameplay with minions (like Go hoard yourself) mixed in with these combat parts. Where in later progression the combat parts slowly disappear for.. obvious reasons.