That’s a fair assessment. I do acknowledge that the systems and values do need to be balanced out a bit more. Thank you for playing~
Teitoku Lowliet
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I love this. The concept of each bullet type having its own mechanic is really well designed. Though, I find I didn’t use the green ink as much. And it was difficult to nail the yellow ink strat, but once I did, it worked wonders. It would be even crazier if you expanded upon this and were able to mix ink together. Cyan and magenta make a slow poison pool, or yellow and purple makes an explosion when dashing into it.
Overall, I had a blast playing this.
I liked the sudoku-like stat system. Though I find that the best strategy is to just make the multipliers 4, especially helps in regards to movement speed and bullet speed as the game is a bit slow. Also, would really help if the enemy's bullets were larger as they are too hard to see right now. I think this game would benefit from more visual and audio feedback.
With some more polish, this could be a good foundation for a game.
That was a neat game and clever usage of the 4 color limitation. I could say I was calculating the solution to the puzzle. Not sure if I missed something in the earlier levels, but I didn't know you can stack colors until I encountered a level where I needed to exactly just that.
Overall, really solid puzzle game.
I'm pretty sure I played another game in this jam that's about transmuting and mixing colors, though this one is using CMYK values instead of HSV. I like the idea of mixing colors on your alchemy workbench, but the numbers on the handbook is misleading and I don’t see a correlation of the number of a certain color I use and the numbers in the book. It's reliant on too much trial and error and can get frustrating if you don’t know which direction to go in. Do I add more blue or reduce the amount of pink?
Still, I dig the concept. Just need to give a bit more information in the UI.




























