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Teitoku Lowliet

148
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5
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28
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A member registered May 01, 2019 · View creator page →

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That’s a fair assessment. I do acknowledge that the systems and values do need to be balanced out a bit more. Thank you for playing~

That's a good suggestion. Thank you for your input.

That's fair. If I had more time, I would have balanced the systems more. Anyways, thanks for playing.

This was an addictive (albeit irritating at some parts) game. Was pleasantly surprised by the amount of levels and variety. Level 3 was driving me mad until I realize I can backtrack through open doors. Overall, really cool game.

Is there only one level in the game? I would have loved to play more levels as I think the mechanic and concept are neat.

Interesting puzzle game. Took me a bit to realize the previous effects were still in play. Had a good time.

I like the concept. Like others have said, the combat could be sped up a bit. But its fascinating seeing bit operations being used in a card game like this. I think this game would benefit having a little pop up menu showing what the bit operations are for easier reference. Overall, good stuff.

I really like this. The puzzles were interesting and the color system is clever. Well done~

That lion jumpscare was diabolical haha.

I like the concept, but the execution is a bit unrefined. Still, this has potential.

I love this. The concept of each bullet type having its own mechanic is really well designed. Though, I find I didn’t use the green ink as much. And it was difficult to nail the yellow ink strat, but once I did, it worked wonders. It would be even crazier if you expanded upon this and were able to mix ink together. Cyan and magenta make a slow poison pool, or yellow and purple makes an explosion when dashing into it.

Overall, I had a blast playing this.

I really liked the usage of 4 colors in this fun little platformer. This was a delightful game. I was unsure if I needed all the colored gems, but apparently I could move onto the next level without getting all of them.

This is a solid take on the card game. The tell mechanic added a new layer of strategy. Unfortunately, I suck at card games…

Welp, at least I made it to the final boss. I like the concept of puzzle equations, definitely has potential. Though, the later enemies become health sponges and it becomes tedious at some point.

I liked the sudoku-like stat system. Though I find that the best strategy is to just make the multipliers 4, especially helps in regards to movement speed and bullet speed as the game is a bit slow. Also, would really help if the enemy's bullets were larger as they are too hard to see right now. I think this game would benefit from more visual and audio feedback.

With some more polish, this could be a good foundation for a game. 

That was a neat game and clever usage of the 4 color limitation. I could say I was calculating the solution to the puzzle. Not sure if I missed something in the earlier levels, but I didn't know you can stack colors until I encountered a level where I needed to exactly just that. 

Overall, really solid puzzle game.

This was a fun game. Though, I feel the RNG could use a bit of balancing. There were several runs where I went without seeing an 8 or 1 for the longest time. 

Haha Kal is happy to hear ppl think he is cute. And thank you for playing~

Thank you for playing~

Thank you for your input. Balancing the wins and consequences was difficult, so for the sake of this jam period, I opted for a more easier experience. But you make a fair point.

Kal is really happy to hear he has some fans <3

Thanks for playing

I'm pretty sure I played another game in this jam that's about transmuting and mixing colors, though this one is using CMYK values instead of HSV. I like the idea of mixing colors on your alchemy workbench, but the numbers on the handbook is misleading and I don’t see a correlation of the number of a certain color I use and the numbers in the book. It's reliant on too much trial and error and can get frustrating if you don’t know which direction to go in. Do I add more blue or reduce the amount of pink? 

Still, I dig the concept. Just need to give a bit more information in the UI.

 

Last One, heh I see what you did there. The eerie music and CRT aesthetic adds to the experience. I like the idea of shooting enemies to form an equation, but I feel the enemies move a little too fast at times that I don't get a chance to actually seek out other numbers.

I really liked the concept and implementation of this game. I appreciate the margin for when you're slightly above the desired color results. Overall, neat and simple game.

This was an oddly addictive game, especially when you get into a groove in the gameplay loop. A blackjack Balatro-like is an awesome idea that could be expanded upon into its own game. Well done.

The curve ball felt clunky to use. But overall, simple yet solid game.

This was a fun worms-like. My favorite strat is "jumping into enemy and bombing both of us for mutuall assured destruction"

Thanks for playing. He is indeed a good boy

Haha this is an awesome game. The feel for when the chicken jumps onto a city is so juicy, I love it. Really solid puzzle game overall.

Thats understandable. But the actual reason I keep blowing up is because I cut the wrong wires haha

Really fun tower defense game, integrating the limitation in a clever way. 

Don't call me to do bomb diffusal. Even on easy difficulty, I still blow us up.

>:3

Solid game and good use of the theme. I like penguins, so you easily won me over. Though to be honest, I really didn't do a whole lot of math and calculations as I was able to brute force it most of the time, just experimenting with tiles and movement.

Some quick notes: player speed is too slow, enemies catch up too fast for me to actually do anything, text is hard to read on the instructions page and cuts off at the bottom, I like the idea of positive/negative bullets and health

Oh, I didn't know you can hold down the LMB

Dog feeling sad? Just give him 6 dog houses, boom, happy doggo

Indeed it is very good

Thank you~

That's a fair point. Thanks for playing.

Maybe its just a skill issue on my part. Its notable during the blue arena where there would be lanes of enemies on 3 different sides that no amount of quick shooting is gonna bail me out of that situation and I will just have to tank it.

If that's intended, then you can ignore my ramblings.