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Teitoku Lowliet

94
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5
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17
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12
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A member registered May 01, 2019 · View creator page →

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Cute little game, it was really satisfying just seeing the frog propel forward with max momentum and just bouncing everywhere

Like other's have said, the art is really well done and the story is short, sweet, and simple. Well done!

LMAO what a goofy and silly game. I love how the birds and hot dog weren't even edited with transparency, it's literally just stock images haha.

I got the score I wanted, so I'm satisfied.


Cute game, the art is nice and the puzzles are well thought out. Though, not sure if it's a glitch but on the 2nd level, I tried pressing next and then it wouldn't load the next level, unless there are only 2 levels, then disregard what I said.

It was neat planting my own garden and seeing the flowers bloom. It was a little jarring seeing the days go by really fast, screen go black and then the title would flash.

Thanks for playing and the feedback. I did wanted to add a tutorial and stretch out the playtime a bit more with more rounds and enemy varieties, but didn't have time sadly. I also wanted to implement a mechanic with a wall where it slowly decays and is destroyed so it wouldn't be OP haha.

A really chill clicker game, I didn't understanding the 2 circles on both sides until I warmed up the temperature. Art is nice and pleasant as well. Good job.

Interesting game, feels more like a simulator. Would be neat if more flowers spawned to see how the bees interact with the mass spontaneity.

Late Submission due to build time delay. I apologize for the inconvenience. 

Link to game: https://teitoku-lowliet.itch.io/sea-down-bubble-up

Mumei is one of my favorite vtubers, you already earned some brownie points from me haha.

You nailed the Hollow Knight-like gameplay, the exploration was pretty neat, also love the art.

Some cool ideas here that could be expanded upon if you do decide to continue working on this.

Like other commenters have said, you really nailed the retro aesthetic, and even got the classic genres (and their ridiculous difficulty) down to a T. 

Cat in Space is my favorite so far, though idk what to do after I get the enemy into the shield mode.

What an absolute delight of a game. Seems like you got the fundamentals down when it comes to design overall, gameplay and level wise. The character model is adorable as heck.

The last 8 gems were pretty hard to find, though the secret location was hidden pretty well since it can be viewed at certain angles. 

Overall, a really pleasant experience.

Thanks for playing~

And thank you on the compliment on the art

Thanks for playing~

Thanks for playing~

The light on the metal detector should have given you an indication on how close you were to trash.  Some trash are pretty big as well and are above ground.

Surprisingly well polished game. Not a big fan of screenshake personally, so after a few long runs, I started to get a headache haha.

My only one critique is that the center of rotation is the cockpit of the ship, it can lead to me swinging my entire ship against a swarm of enemies. The ship should rotate based on the entire mass/size of it instead of pivoting around the cockpit at the same speed. Though, one can argue it is part of the challenge of difficulty and strategy.

Otherwise, really polished game, fun mechanics, and great art style. This is the best score I can get.

The art was neat, took me a long while to figure the mechanics until I watched the video haha

That was a fascinating experience.

I've played my fair share of visual novels, the use of 3d models certainly was a first for me, but it worked so well, especially with how quirky the story was. The models are solid, I liked how it was utilized to convey cutscenes and important narrative points. Especially liked how it was used at the beginning as a sort of pop-up display on the table.

The Ace Attorney-like detective sections was an interesting inclusion into the game.

The story overall was a funny self-aware spoof on the Thursday the 12th- I mean Friday the 13th tropes. The writing was solid. I liked Vivian as a lead and as a lens to see these wacky events unfold.

I love Jack Headed Jill and her design, I mean, c'mon how can you say no to that face.


Again, massive props to Kyle Wolf on the 3d models, I can't imagine how much time it must have took to make all that, I appreciate the fact that even the BGs were 3d rendered as well.

Gotta give style points to Fungii's 2d sprites. Personally not the type of style I gravitate towards, but gotta give credit to where credit is due, its solid character design work, everything from the line-art to the coloring.

From an audio design standpoint, can't really critique the VA's since I'm not that good at judging performances, but overall, was a neat inclusion. I also really liked the music and sound effects, it the little things that really does elevate the experience.

Personally not a big fan of the Serif font for the text, I did like whatever font was used as the names though.

Overall, a really solid indie VN game, was astonished by how lengthy it was. Bonus points for that LGBTQ+ rep. Looking forward to that full game release.

That was a neat little bite-sized experience. The hand drawn art style and calm music gives it a cozy feeling. 

Nicely done.

Got all 3 endin- I mean beginnings hehe

The art style, black and white color palette, music, and backwards story progression mechanic made for a solemn uncanny experience.

It's cool how well the dialogue works both forwards and backwards, but I think the backwards approach makes for a great approach to slowly reveal events unfold and gather more context as to what has happened. Sort of like a noir detective story where at the end, uses context and clues to make sense of the greater story.

Interesting yet solid experience~

R.I.P Goldie :'(

Hi are you still looking for a team to work with?

One of our modellers fell off the project and we are in need of another to help.

My discord is M.A.T.E.#9413

lemme know if interested ^_^

Accepted ^_^

(1 edit)

Hi, would you be interested in joining my team. We're 2 programmers and 1 composer, we are planning on doing a 3d game for this jam.

An environment modeler would be of great help ^_^

My discord is M.A.T.E.#9413 

DM if you're down  (≧▽≦)/

My portfolio: https://teitoku-lowliet.itch.io/

Hi, just wondering if you're still available to do 3d models. 

My discord is M.A.T.E.#9413 if you're still down for it. Currently it's me and one other programmer, we will both be coding in Unity C#.

(1 edit)

Hello,

Local weeb and game dev here looking for a 3D modeler (or maybe two) with some experience to join our team for this jam. Rigging experience not required but would maybe help.  Currently it's me and one other programmer. Oh yeah, we're both programmers and we will be using Unity and coding in C#.

I live in California, USA, Pacific Standard Timezone

I work during the week from 8am to 5pm, hopefully that won't be an inconvenience for any ;-;

I'll try to dedicate as much time as I can after work for this jam.

Hmu on discord or reply here if interested ^_^


**pwease join my team**

--------------------------------------------------------------------------------------------------------------------------

My portfolio: https://teitoku-lowliet.itch.io/

My Art: https://www.instagram.com/_weeb_dev_/

My Discord: M.A.T.E.#9413

Really cute game. I adore the art style and the story is pretty charming. The challenge for the mini games mostly derived from reflex and pattern recognition, not too terribly tough, pretty accessible for an average person. The last mini game, I cheesed by staying in 1 spot and just pressing space bar to the right character. Overall, it is a really cute and condensed package.

This mechanic really lends itself to a lot of interesting puzzles and level designs. Would be neat to see a lot more levels added to this game.
I especially liked the part of using the one player to holster the the other above a pit.

Solid concept, mechanics and presentation, best time I could do is 90 seconds lol

This was a cute game. Really captures the essence that is Amelia.

I don't play much otome games, but I'm an avid VN fan. This was an interesting story. The struggle of pursuing your aspirations while balancing your responsibilities is a theme most people can relate to at its core.

I feel the choices don't have that much weight however, I've replayed a couple of times with different combinations of choices but the story still progresses the same. And by the time I had to choose a boy at the end, it felt so inconsequential with the chosen boy scene only lasting a few sentences. 

Still, it's apparent a lot of love and care went into this game, as seen in the art, dialogue, and music. The character designs in particular were really well done. Was trying to brute force my way for the Gem ending haha. Maybe with more time (without the 3 day limitation) you could have designed specified routes for each of the male characters while still following the core story in parallel. 

Overall, it was a neat experience and can't wait to see you guys improve in future games~

Cute game, good platforming mechanics, very relaxing. Would love to see this game expanded in the future.

Also the smol details like the trailing effects on the cat and the lighting added alot to the charm of the overall experience.

Cute game, smol bean, solid grasp on platforming mechanics. I like the teasing of the shortcut in 2nd level. Music is also pretty catchy.

NOOOOO Don't make me feel bad for roaches ;_;

Art was pretty good, the animations were fine. The overall platforming is solid. I really liked the part with the lighting and hiding under shadows. The slopes were pretty tricky. Also that plot twist near the end :o

Good short game overall.

I was so lost when I first played, then I saw the video then everything made sense. But adding a how-to in the game will help a long way. Also probably put a timer on the orange button to inform the player how long the slow down period is.

Overall, simple food maker game, charming style, and neat music.

What an absolutely adorable game. I love the art, the mechanics were simple, solid platformer shootem up. The levels and bosses were cleverly designed. My only smol gripe was the tomato level, it was hard to predict where they where going to fall and their attacks weren't as telegraphed compared to the cheese and sausage.

Overall, I wished I played during Christmas, such a feel good game, I love it.

I played the PC version. Outside of basic movement, the other controls I had to figure out on my own by button mashing random keys. I figured how to throw and attack, but still didn't know how to sprint (besides using the mouse to tap the sprint icon), so some sort of keyboard instructions would be helpful.

The movement felt great, really well polished. The level design is fine, with what you have, there are plenty of possibilities for variation in levels. The enemy AI worked fine as well, tho the bosses could use a little more creativity. Attacking was a little underwhelming.

Overall, as a first game, you got the overall mechanics nailed down and I hope from this learning experience, you can use it as a foundation to expand your game with more ideas, theres lots of potential here.

Thank you so much for playing my game and  for the feedback. Writing has never been my strong suit, but I appreciate the tips and suggestions. I will take note of them and hope to get better at it moving forward :)