Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I played the PC version. Outside of basic movement, the other controls I had to figure out on my own by button mashing random keys. I figured how to throw and attack, but still didn't know how to sprint (besides using the mouse to tap the sprint icon), so some sort of keyboard instructions would be helpful.

The movement felt great, really well polished. The level design is fine, with what you have, there are plenty of possibilities for variation in levels. The enemy AI worked fine as well, tho the bosses could use a little more creativity. Attacking was a little underwhelming.

Overall, as a first game, you got the overall mechanics nailed down and I hope from this learning experience, you can use it as a foundation to expand your game with more ideas, theres lots of potential here.

Thank you for your comment, in the devlog I described the management and the project was not planned for pc at all, but as soon as possible I tried to add the .exe version, jam taught me a lot, I will take this into account in the future! 

Devlog