Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

TehDarkside

10
Posts
1
Followers
A member registered Jan 04, 2023 · View creator page →

Creator of

Recent community posts

Presentation is very pretty; controls and level design could use a little work but overall it was still fun.

Very fun game; loved building up momentum with the jumps and launching myself around. I hope more people give this a go.

Loved the art and the character writing in this one. The controls were a little floaty but I enjoyed the platforming regardless. Hope more people play this!

(2 edits)

I feel ya; I've worked on a few small puzzle projects and trying to come up with level concepts on short notice can be really frustrating if you aren't feeling inspired. I do think if this game was given more time outside the game jam it could lead to some really interesting puzzles!

Had a lot of fun with this; I'm a sucker for a simple yet effective premise. The only thing to note is that I think the super is maybe a little too good; I was destroying most of the early waves by just grabbing people and clearing with my super. The final 2 circles are great escalation that requires some pretty good play to get away with hunting for super. Really great stuff here.

Really enjoyed this a lot; the presentation and polish is unbelievable for a jam game. I loved how the movement felt in those moments where you were just speeding along. I do have to say the moments where you are forced to slow down are kind of a pace breaker. I enjoyed how the game felt movement-wise when it was fast that when it slowed down I was begging for it to let me speed off again. Let me be clear that this more of a statement about how much I enjoyed the movement at speed rather than  how much I didn't like the explorative bits, if that makes sense. Really impressive work; everyone involved should be proud.

(1 edit)

Pixel art here is a really great stuff. Controls felt like a lot to take in at once but I can see the vision.

This is actually so fun holy moly. Agree with everyone else that the water looks great. I think the only minor gripe I had is the in-air turning felt a little loose; otherwise this was amazing.

Finished the game pretty quick; love me some Sokoban. I like some of the ideas here, although I do think they aren't given the time needed to expand and really come into there own sadly. Guess that's the nature of game jams. I enjoyed this; hope others give it a try.

(1 edit)

Managed 22000; became much easier to comprehend when I starting using the S to slow down more often (especially at corners). Only real problem is it felt like the PC and the pop-ups were constantly in the way of the screen; made it hard to know what was in front of me whenever I jumped. I also did find it hard at points to read what was coming towards me on the track. Otherwise, this is a really fun game, and the presentation is gorgeous!