Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

tefuzitos

8
Posts
2
Followers
A member registered Aug 19, 2021 · View creator page →

Creator of

Recent community posts

Thanks a lot for taking the time to write such a thoughtful breakdown. The mood and tone were things we fought hard to get right, so hearing they landed is huge for us. You’re absolutely right about the clarity issues. A lot of the worldbuilding lives so naturally in the characters' heads that we sometimes forget the player isn’t living there with them. We’ll work on folding that context into the narrative in ways that feel organic, like the kind of friction you suggested with characters who really don’t like the protagonist.


And the note on dialogue options is fair. The ellipsis was meant as a subtle emotional cue, but if it ends up muddying choice clarity, that’s on us. We’ll tune that so choices feel intentionally open, not ambiguous for the wrong reasons.

Really appreciate the insight.  Thanks!

This one was interesting! I felt like I was in an RPG session where at least the dice were in my favor. Excellent work!

I liked the story and its development; however, I think perhaps there was a lack of world and character development. The events unfold too quickly, and there isn't much space to stop and think. But that's just a personal preference, and that's okay.

I admit the bug hindered the experience a bit, but I'll use it as an excuse to test other routes/paths.

Good work!

I found the way you developed the worldbuilding incredible! And the choices truly have interesting consequences!

I would suggest you work more on the composition of the characters so that the player feels a strong connection and, consequently, that you can make us cry when a favorite character is gone.

I loved the setting/atmosphere; it’s a great story. Excellent work!

I won't lie, you got me there with the plot. It took me a little while to catch on. Very clever. Short story, but amazing! Good job!

Interesting story, cool characters, good choices...

I liked the way the narrative unfolds. But I felt like I was in an incremental clicker (which isn't a bad thing.)

The way each tool has its purpose is perfect. Very good!!

Hello! Congratulations on the game and the narrative! I found it interesting how the theme was explored in contrast to the protagonist's job.  

I would say that—and you can disagree if you want—the narrative felt... simple? I understand it didn't need to be something grand, but I missed some descriptions and details throughout. (maybe it's just me)

The gameplay is simple, but functional. (and as a bonus, I learned about the meaning of some flowers!)

Keep up the great work!!!