Thanks a lot for taking the time to write such a thoughtful breakdown. The mood and tone were things we fought hard to get right, so hearing they landed is huge for us. You’re absolutely right about the clarity issues. A lot of the worldbuilding lives so naturally in the characters' heads that we sometimes forget the player isn’t living there with them. We’ll work on folding that context into the narrative in ways that feel organic, like the kind of friction you suggested with characters who really don’t like the protagonist.
And the note on dialogue options is fair. The ellipsis was meant as a subtle emotional cue, but if it ends up muddying choice clarity, that’s on us. We’ll tune that so choices feel intentionally open, not ambiguous for the wrong reasons.
Really appreciate the insight. Thanks!