Thank you! My dedication to simple game dev is immense XD. Most game jams problably wouldn't allow me to publish a game that I already made so I wished I would've kept this idea on the side until I found the right jam.
TeamCloids
Creator of
Recent community posts
I loved the story or lore behind this game! It felt really nice to play but the controls were just a little not good for me. It's not that they felt bad but that this game would've been awesome if you could use mouse and keyboard. But you couldn't for this jam so there's not really much you could do with the little inputs you have ¯\_(ツ)_/¯.
That's so real. I often question how my game is hard to some people but I, as the game dev, literally have the knowledge of the game from the ground up. All it took was to watch gameplay of a clueless beta tester (who also to happen to rarely play video games) for me to make changes so that majority people could understand it!
This game was really fun! I love the art style and the feel of the gameplay! I wonder though, what was the reasoning of the jumping vertical only decision? For games on this jam that made a similar game, you could use you mouse to change the direction of the jump. Why did you guys decide to only do vertical?
So this is where all the levels for your other submission went! I'd say it might've paid off as this game is incredible for this type of genre! The art/animations are really clean, the controls/transitions between lily pads are really nice, and the text UI and its respective animation is really well executed! But yeah, I'd feel this kind of game would be common for this jam
This game has a really nice interpretation of the theme! I really enjoyed the idea and the puzzles of the levels as I played them. I'd say it only needs a couple of quality life changes like having the buttons on the right side highlighted when activated, a small cooldown for switching between the buttons, etc. I liked the game overall!
I thought the big fly was supposed to be golden T-T. I think this game has awesome speed run potential! Everything from the art style, level design, and the swing mechanics all feel great! I will say, you might need to improve the jump mechanic as it feels really slow. A lot of time of the game for me was waiting for it to charge. But I love the game execution nonetheless!
For being made in 3 hours, I really enjoyed it! I really appreciate that the controls at least feel nice and user friendly. I myself also know how it feels to lose progress, I once lost a 3 month project because I didn't use any source control. That singular moment taught me that maybe I should use it, but man it must've be tough when you had that moment too. Your dungeon crawler game would've been a joy to play!
I love the concept and the idea of the game but I really couldn't get the swing directions. I think if you had LMB swing left, RMB swing right, and Middle mouse jump, that would've made things way easier for me or the player XD. But other than that, I love the physics and the simplistic art style. Keep working on it!
This game can definitely be an awesome game after the jam! The 3D aspect is awesome but could definitely benefit from a couple of addons though. I'd say first that if the frog is behind something, you should make that block invisible. On level one, I went behind a pillar and I got lost and didn't know the direction my frog was facing for a few seconds. Also, a charge meter would be awesome since there's no indicator at all of how much you have charged. Other than that, the concept and execution is very clever!
Sound effects are awesomely hilarious XD. This game is really fun! I love the different combos you can do with the mouse. This game is probably one of top games where the mouse is heavily involved a lot! It seems like every aspect of the mouse is used to the max and I can have a full experience with just only the mouse! Awesome game.









