This game was really fun! I love the art style and the feel of the gameplay! I wonder though, what was the reasoning of the jumping vertical only decision? For games on this jam that made a similar game, you could use you mouse to change the direction of the jump. Why did you guys decide to only do vertical?
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That's so real. I often question how my game is hard to some people but I, as the game dev, literally have the knowledge of the game from the ground up. All it took was to watch gameplay of a clueless beta tester (who also to happen to rarely play video games) for me to make changes so that majority people could understand it!