I just tried.. not sure if matrix is still bridged but appears real quiet there and I'm almost certain it's not because of the bad joke I made when joining
tcdude
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Thanks for trying for so long anyways. Next time I'll invest some more time in properly packaging it...
I wanted to do so much more, but I learnt my way around vim pretty well (meaning, I started to scratch the surface of this beast :P ) so I achieved the goal I set out for, sort of and entered something...
I wouldn't call it "failed". I like how the character leaves "imprints" of itself on the way, like putting your mark on the world and I like the look.
The jump feels ok, but a little static. Have you ever tried something like this:
?I also liked this breakdown of building a better jump:
Well, still a cool coincident, that we both chose the same name for our games, really hope you're not coming after me with some legal action :P
Thank you so much for taking the time and playing it :) and funny how we ended up with the same title for our games.
I know the sleigh's handling is awkward, was trying to fix that while polishing but everything I tried, kind of made it worse. I'll need to spend more time with the physics engine, to really get a grip on it. The thing with the cannon was strange, I developed the whole game on Linux, only on Sunday I started to build for Windows and when I played on Windows, the presents didn't behave the same as on my dev box... also something I wanted to investigate when I get around to it.