This is top shelf CoCo software! My only complaint is that it's a little too easy... as others say I'd love to see this extended, maybe more screens and maybe a little more complex gameplay to make it harder - bats harder to dodge etc. But the graphics, animation and gameplay mechanics are absolutely top notch! Well done!
tcdev
Creator of
Recent community posts
That is entirely possible. It may well be that the sprite coordinates are not placed exactly where they should be. Early hardware had known nuances with some (eg. 1 or 2) sprites being offset a few pixels with respect to the other sprites. In fact, I'm currently working on Frogger (same hardware) and did have to tweak the sprite routines that I lifted from Galaxian; Frogger has the advantage in that the background can be used as a reference, though of course the background is also subject to its own nuances. I'll finish up on Frogger and revisit Galaxian to see if there are any changes I should back-port.
I'm also thinking it may be possible to implement a non-tate mode for Galaxian as well!
Xevious, doubtful. I've tried to think how scrolling would work in non tate mode, but I just don't see how it could be done. But maybe I just need to think about it again after coming back from a break. Will need scaling to fit the entire screen though...
Galaxian, maybe. Similar issue to Xevious, but less demanding. I'll think about it.
Awesome work. I know you don't take requests yourself, but you may want to consider getting in touch with jotd (https://jotd666.itch.io/) who has done some amazing transcodes/ports to the Amiga. He'd hit the ground running with your source base...


