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tc2965

12
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A member registered Aug 26, 2022 · View creator page →

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I wasn't able to get past the first level because I kept falling lol. I think the first level could be improved if the ball was able to build more speed with more distance. I tried moving all the way back to try to just run across, but it looks like I maintained the same speed

I really like how you move the platform instead of the ball in this game. It makes it more interesting to play and makes me focus on the game a bit more. I think the isometric positioning is a bit odd when moving the platform. Personally, I think a top down view would've worked a little better here.

I also like how you designed the player and the enemies. I think instead of the doors disappearing when you touch the corresponding key, it would be a little better if the doors disappear when you grab the key and go back to touch the door. Also I don't think you take damage from the enemies so I ended up not shooting anyone. 

I like the assets! I also like how you added a gun reload sound 

I noticed that when I spawned, that an enemy was behind and killed me, but this took me a while to realize. It would be nice if there was a mini map in the top corner with red dots to indicate where the enemies are hiding. Or if there were like 3 lives to account for this.

I like the maze! Since the levels were really large, it felt like I had a lot to explore. I have some small nits to add onto the existing feedback you guys got: 

- I noticed some z-fighting for some of the walls, so either making the walls with one gameobject or adjusting the positions for some of the walls would help

- It was hard to know which door each activator opened. It would be nice if it was color coded or if the door opened made noise for the player to know where to go

- When the player isn't pressing wasd, the character is still moving very slightly

- Would be nice for the sprint button or if the player movement was just faster overall

The game design is really interesting and the assets you chose were really nice. I didn't realize that there were control instructions in the bottom right, so maybe that could be a little larger for players to see. Also some of the enemies were able to detect me through solid walls, so for whatever detection algo they have, maybe there could be a check for an object between the enemy eyes and the player

I like the game design a lot! It reminds me of old school pin ball machine games. I also thought the color palette worked really well here bc it was easy to distinguish objects to not hit. One small nit I have is that I can see the platforms and some of the walls sticking out, so if given more time, it would be nice to line them up with each other

I like how each level felt like a different game! I think you utilized the physics bounce material well and it was fun exploring the second level. I think the second level could have some indication of where to go. I wasn't sure where to head to until I read the itch description again.  

I like the lore for the game! Some small nits: 

- I think if the ball was centered in the screen, it would've been nice. Having it skewed off to the sides made the movement feel a little off.

- I noticed that some of the wall textures are sized differently, so maybe having one wall and duplicating the gameobject could work for making the maze a little more cohesive

- When you fall, you could see the brown walls from the bottom of the level

I like the scenery that you set up in your game! While playing though, it felt difficult to see the surroundings. So I think the ball perspective would've been slightly better if the camera was a bit further from the ball and the ball was more in the bottom half of the view.