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I like the maze! Since the levels were really large, it felt like I had a lot to explore. I have some small nits to add onto the existing feedback you guys got: 

- I noticed some z-fighting for some of the walls, so either making the walls with one gameobject or adjusting the positions for some of the walls would help

- It was hard to know which door each activator opened. It would be nice if it was color coded or if the door opened made noise for the player to know where to go

- When the player isn't pressing wasd, the character is still moving very slightly

- Would be nice for the sprint button or if the player movement was just faster overall