Heck yeah, we got train snake in space! :D
Very stylish, I simply love the art style along with how satisfying it looks having a trail of trains right behind you.
Awesome job you guys! :P
Tbot345
Creator of
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This is probably the most fun I had with the connection theme. I absolutely loved the logic puzzles of all the different types of switches. I ended up beating all 5 levels! :p
I will say I would probably add a few suggestions in case you decide to update your game.
1. I would probably add a cutting tool where with a button on the keyboard, you can just pull out some scissors and draw a line you wish to make a disconnect. It's just a bit tiring having to move the mouse via trackpad from robot 1 to switch and disconnect robot 1 over to robot 2.
2. For more levels in the future, I would add more components to spice things up. Maybe add a OR module where it only accepts 1 switch out of 2 possible switches. Maybe implement a motion sensor, light fixtures for visiblity and/or turret for more stealthy puzzles, conveyor belts, and possibly more robots to control such as a crane to lift up boxes for obstacles/button presses, a floating drone to navigate through mazes or carry specific robots to safety.
Those are a few ideas I had in case you plan on adding more to the game, although no worries if you prefer to keep the game as it is. Overall, Awesome job on the game! :P
Awesome job on the game you made here :p
At first it took me a minute to figure out what I needed to do (I didn't look at the description images so my bad there), although eventually I was able to figure out where I can get my oil to transport.
I also found the cannons shooting the busses to be quite humorous, the controls are pretty good, and I like the implementation of the connection theme too!
I can see this as a fun lil multiplayer party game where you and your friends are trying to transfer the most amount of oil before all the cannons go possibly crazy.
As for polish, I would probably add a bit more drift, although I would fine tune it to be more satisfying to drive around. Add a little bit of particle animations behind your boat to add some detail. I would also clean up the tutorial a bit to make it clearer for the player. Maybe in game you can give the player a quick directive on where is the oil and where to take it too before the game starts. Just some ideas if you decide to continue the project.
Either way, I had a good time with the game! :p


