I’m glad you had fun. ^_^
Taylor McCue
Creator of
Recent community posts
This was a nice surprise to find when I logged in today. It’s nice seeing one of your videos again.
You weren’t hallucinating when you saw a ghost. There are two special bus passengers who can appear randomly.
99% of players will never see them.
You can find info about the secret passengers here:
https://retroachievements.org/game/18825
I would NOT recommend trying to find them as many people have made themselves miserable searching for glitter.
I think this is Rapho’s current social media:
https://bsky.app/profile/raphosdfghjk.bsky.social
I can give them a poke though and confirm?
Hi Nael,
Please forgive any awkwardness in this reply as I am exhausted and about to sleep.
What has happened, is happening, and probably what will happen to us by medical professionals is a terrible thing.
The reason why there are so many versions is for multiple purposes.
First the translator Fuglekongerige put a lot of work into translating the game and to respect their work I try to put in the work too. I have a lot of respect for translators.
The second thing is that for the steam version I wanted japanese players to be able to experience the game with full achievements and playability on par with english players. The best way to achieve this was remaking the game as the old unity version was a mess and it’s original files have been lost.
The third and final factor is that I am currently moving onto making a new game in godot engine. Remaking “saving you from yourself” is kind of a “hello world” to learn the quirks of a specific engine. It lets me do an extremely small scale project from start to finish and get it onto both steam and itch before I decide if I want to be working with the engine for months to years.
Anyways thank you for playing the game at launch, my hope is that people will be able to play and enjoy the translators work.
Thank you,
Taylor
Oh no.
Umm do you have more info or a screenshot.
The godot version is here as well:
https://store.steampowered.com/app/1277310/Saving_You_From_Yourself/
I know the steam version isn’t ideal but it still is an easier way to load the game onto a pc.
Thank you for playing my games.
I am sorry about the delay in replying.
I don’t really have any good advice or anything but thank you for taking the time to write this message.
I hope that you find people irl who love and accept you and who you feel comfortable with. It’s really hard to do that and I’ve struggled with it but idk I hope you find the strength to say the things you need to say.
I used to want acceptance but I’ve found that sometimes having the courage to accept other peoples reactions is the best thing to hope for good or bad.
Good luck and thank you. I hope that I’ll see you at the next game when it comes out.
(Also sorry if this message comes off as weird or awkward, I have social anxiety so I’m trying to speedrun reply all my social media and comments and stuff.)
Thank you so much for your kind words.
This game was a WIP that I eventually plan to go back to.
Unfortunately after HFTGOOM it was a little too intense to work on so it is currently resting.
I’m glad that you still enjoyed it despite that!
The game is based on my experiences being like “wow I’m really upset and existing is hard but my heart keeps doing its best to keep me alive regardless of how I feel” and my desire to emphasize with those muscles and organs that keep fighting for us every day.
Hi Monicre!
I’m sorry about the delay in replying, I’ve been working on future games so I’ve been distracted.
I am doing better now, it takes a lot of effort to be okay but I’m working towards it.
I’m glad this game could be a game that made you feel something like that for the first time. This game was pretty harshly received so I’m glad it has a place in some people’s hearts even now even if those feelings might have been negative ones.
The FEED store was ultimately the kind of place most people could go in and out of without really remembering it. It’s a liminal space, but Arle probably lost her sense of fully belonging to humanity on those trips.
I someday want to write a follow-up game about doctors offices and being trans but I freeze up often in fear of the reaction I could get. I haven’t figured out fully how to move forward with games but I hope that eventually when I release another game you consider playing it.
Thank you for taking the time to stop by and leave a comment. I enjoyed hearing from you even if my reply was slow.
Hi Future Ruins,
Honestly I’m not surprised that there are still therapists slinking around and doing stuff similar to “saving you from yourself” but I am disappointed to see that they’re still doing it. Nothing has changed in some ways.
For all of the progress we’ve supposedly had for trans people I’ve never seen gatekeeping therapists actually be held accountable for their behaviors.
Despite the lack of change in that sort of shitty behavior it makes me really happy to hear that at least one thing that has changed is you’ve basically been able to tell them to fuck off and still be able to access all the medical care you need.
You went through so much and it makes me really happy to hear you overcame it. I hope stuff continues to go well for you.
Thank you for writing.
P.S. Please excuse any awkwardness, I am really tired as I write this.
Hi Ezra!
Thank you for your kind words. I think you got exactly what I was going for with this game.
The original game had some parts cut from it that would’ve expanded it a bit more around the concept of passing and mind reading.
I hope some day to return to the ideas in this game and make an expanded sequel that addresses gender through gameplay mechanics again. Doing that is easier said than done though.
As a fellow dev I wish you good luck making games in the future. :)
Thank you so much for taking the time to play through all of my games including the rough flawed ones.
That’s pretty much the greatest thing any game developer can ask for is for people to care about their work.
I just wanted to let you know I really appreciate it and I hope that someday soon I’ll be able to share another game with you again.
Imagine for a moment you are a player for the game and somehow it hit emotionally right.
You’re angry about injustices in the world, in your head you just played out a poor trans woman getting tortured and destroyed by the medical system.
Five minutes ago you might’ve been curious, now you’re angry.
The next thing you see is a review box on steam. Well, that rage has to go somewhere.
I made a game that makes people angry and all of that rage boomeranged back on me and hit me on the head.
Then since games can be played forever it continued to hit me for years - over and over - with each new player.
It’s counter intuitive for me to say this but it wasn’t that the reviewers didn’t get it, it’s that I didn’t get the nature of players and reviewers at the time.
When I made the game all I wanted was for players in a few minutes to understand how the psychological medical complex had hurt me. I didn’t think about players feelings of rage and where that anger would go.
The player wasn’t at fault as much as me as a newbie game designer not understanding them enough yet.
I wouldn’t say I am ashamed of the game, more it was a good experience for me to have as a developer.
I don’t know if you ever played HFTGOOM but that was built on a lot of lessons learned from this game.
I could have ended the game on a note of pure despair but instead I blatantly ended it by literally asking players to “accept me”.
I begged for empathy because I was at such a low that I couldn’t take another “saving you from yourself” anger mob but I also desperately wanted to be understood and accepted as a person.
Players were kinder to me as a result because at the core of it: players will mirror back at you whatever you put into a game.
x_x
Hi, it’s been a while and it’s nice to hear from you.
I’ve been really struggling this year, at the same time the recent launch of the Queer Games Bundle 2024 has given me a lot of joy.
It’s been extremely humbling seeing people return and continue to grow as artists.
A lot of us disappear but for now I am so grateful at least that both of us are here.
Really hard but pretty fun.
I couldn’t figure out how to beat it but I got pretty far.
The vampire/bunny/mermaid really helped me reduce the grind a lot.
If you are one of those gamedev types with no time then try this password for some good gear:
🍓🍇☀️☀️🌊
It’s not the max gear but it’s pretty strong.
I figured out the dog goes to the dog giant but does anyone know what you do with the mouse?