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Tarmikoses

61
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A member registered Jun 11, 2020 · View creator page →

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Really cool, probably one of the games I've enjoyed the most so far! I think the placement of things is a little buggy, but other than that, pretty fun game that I'd love to see built out a bit more!

There is a lot of polish in this game! I had a hard time understanding how to use things or knowing if I was using things, but I managed to make a boat and escape. The other islands were cool, I'd like to see more!

Ahhh, that makes so much more sense! I've done something kind of similar but way overcomplicated things and did bitmap changing of an image, hahaha. This is very smart!

I might be missing something, but I can't figure out how to start the game. I tried space, escape, R and clicking

Pretty addicting actually, I love games like this! I couldn't quite figure out what the advancements did, but they were a great way to push the player to do things which is cool. The multiplier with animals is quite creative too and how they can die so you have to time stuff.

Pretty addicting actually, I love games like this! I couldn't quite figure out what the advancements did, but they were a great way to push the player to do things which is cool. The multiplier with animals is quite creative too and how they can die so you have to time stuff.

This game has a ton of content for a 2-day game jam, this is so cool! I do agree with other feedback about controlling direction a bit more, but overall, a super cool game. I loved the map/prediction line stuff especially.

Ayeee, that's what I like to hear, hahaha. We ran out of time to balance the game because we forgot how many sprites we would need to make hahaha.

The movement felt really good! I will say, some of the hitboxes are larger than they look which can get a little annoying, but overall a really fun game!

The sonar is super satisfying, I'm curious how you made that! Very creative game!

Hahaha, we ran out of time for a tutorial, but when you go to place a seed, it will have glowing squares, when you harvest that plant, it will also harvest the crops in those glowing squares and can chain. By chaining you will get multipliers and get a ton of gold. Let me know if you end up playing more, I'd love to hear your thoughts!

(1 edit)

Sorry I forgot to push a setting change for itch for aspect ratio, this should be fixed now! Also, when placing  a seed, you should see glowing squares, when you harvest that crop, it will also harvest the crop in that glowing square and can chain (there is no drag to harvest). Thanks for playing!

I'm too much of a bozo to figure this one out. What am I supposed to do?

The browser setup for this game is incorrect, would it be possible to fix that?

Would it be possible to upload a version that can run in the browser (maybe as a separate project)?

I like the vibe! How do you move the pink character?

Thanks for playing!

Good question! I could've made it more obvious, but the rock you can pick up has a shine to it at the top left of the screen, or you could pick up food at the top right, or seaweed at the bottom right. You pick them up by standing near them for 2 seconds. You can't pick up items dropped from AI fish.

Yaaa, one thing I struggled with was making the pickup effect obvious. Basically you have to stand near the rock/algea/food for 2 seconds to pick up the item, and then you can swim into the filter or drop it over the filter with E. Thanks for the feedback and playing the game! I really appreciate it

Really polished for being made in a game jam! The dialogue typing effect was perfect and the fade in/out of the bartender was really funny. If I had to give any feedback, you bring the bartender in occasionally to give a drink, I would've loved to actually see the drink too, your art style is so cool! Great work overall!

This game is super polished for being made in a game jam! The only feedback I have is the text speed is really slow and the next button just skipped the dialogue instead of showing it all. Other than that, the world zoom in effect is really cool, and the I always love games with the typing text effect. Great work!

Crazy that you made this in two hours! The only feedback I have is in games like this it's really important enemies can't spawn on top of you. Other than that, I liked the title art a lot and the fade in effect on the fish was cool. Great work for a two hour game!

Wow! This game really feels like a fever dream, especially with the cool mirror reflection walls you have, I don't know many first person games that let you see your reflection so that was a nice touch. I also agree with the other person that the art you added to the itch page was a really nice touch! The only the feedback I have is I felt sometimes the lighting made it difficult to tell where I was going, which might be what you are going for, but it also meant I was just picking random directions hahaha. Great game overall!

Thanks for playing! And ya, the pickup I wasn't sure the best way to go about doing it because I didn't want to make it too obvious when something was being picked up as the fisherman already has a slightly easier time than the fish. Do you have any suggestions?

Oh woops! Sorry, I think I described it incorrectly, I didn't see a button while I was playing in between stages to see the leaderboard is what I meant. The leaderboard in the menu worked great though!

The world generation was really cool! The amount of stats was interesting as well. The only feedback I'd have is if you had more time a mini map would've helped a lot in terms of making the game feel more fair to the player as sometimes I'd go down a long corridor just for it to be a dead end and then get blasted by crabs on the way out hahaha. Overall, a really cool game! Keep up the great work.

The coins were satisfying to pick up, especially by the fact that they increased your speed which added a lot more skill to the game. I loved the inclusion of the leaderboard, is there an easy way of doing that in Unity? The only feedback I'd say is, I would've loved to have a way to see my ranking in the leaderboard without having to reload the page. Overall, a really fun game and I could totally see this game being worked on more in the future!

Ya, I'm a sucker for asymmetrical games. Hahaha, ya, one of my biggest weaknesses is forgetting about the tutorial until the very end. If you were to make a tutorial for this game, how might you go about doing it? I appreciate the feedback!

The levels were all really fun to playthrough so great work on the level design! The only feedback I'd have is consider adding parallax backgrounds to make the game feel a little less flat, and I'm not sure what engine you worked in, but lighting in 2D platforms really adds a lot and can be easy to add in depending on what you used to make this. Overall, great work! I'd love to see more levels in the future

Honestly, I tend to just use https://freesound.org/ and then often I'll go through and add filters/effects to the audio in audacity cause it's also free and pretty easy (and I'm not an audio guy, hahaha). I look forward to seeing what else you add to your game!

Super polished game with a really satisfying explosion when destroying boats. I would've loved to be able to pull a boat under water myself if I dragged them down, maybe for less points, but it would've made me feel more like a sea monster hahaha. Other than that, the only feedback I'd have is some of the buttons I were hard to find/understand (like the menu one, but maybe I'm just a bozo). Great work overall, loved the game!

Hahaha, yaaaa, especially for an online game jam, but I was working with a friend so it was easy to test, but I'm sure it will mean a lot of people don't get the game. I appreciate the feedback!

Hahaha, ya, I always forget to do a tutorial until the end and then don't have enough time to make it actually understandable. I appreciate the feedback!

The visuals are definitely the highlight in this game, I loved how the fish looked! The only feedback I'd have is in a cozy type of game, art is important, but so is audio. There are some great free audio websites you can use to fill that gap and make this super satisfying! Great work overall!

I always enjoy some rage games! I didn't quite get how I was cloning myself, and the text was a little blurry, but other than that, cool game!

The visuals in this game are super cool (especially the intro)! I also love how you did the tutorial section and the platforming felt satisfying. The only feedback I have is certain parts feel like I should be able to make the jump but I can't without the wall jump (which makes sense when teaching wall jump, but in general game play it doesn't feel so good to miss a jump that you think you can make just to realize it's impossible). Maybe some sort of visual hierarchy to the platforms would help! Overall, Great game, I really enjoyed playing this one!

WOW, the visuals are crazy in this game, I love them. If I had to give any feedback, I'd say some of the enemies are hard to read when they are going to act. Overall, great work!