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A member registered Sep 25, 2022 · View creator page →

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Fun idea. I like the RNG and the shop balances it out just fine. Placing special cards and making money feels rewarding. Only thing that bothers me is the mouse click to rotate controls.

Very cool idea, I wish we could see a ghost x where the pen is hovering on the level though, or maybe a marker on the map for the player's position. The idea of a corporation throwing people into a trap filled dungeon to map it out and sell it, is somewhat believable lol.

Hmm... is it too dark? I can see why being unable to change direction while in the air could be annoying (and maybe not one of my best ideas...) Maybe after the Jam I'll add a easy mode switch with more health and changing direction. Thanks for playing :)

It was originally a bug but I kept it because i liked it lol.

Thanks, that's weird... I just checked and it seems like it only occurs when you are at an angle between a wall and another CharacterBody2d. Seems like is_on_floor() returns false for some reason. I was able to fix it by setting the CollisionShape2d to a RectangleShape2d instead of a CapsuleShape2d, I'll update it after the jam.

Very polished art and sound, it feels reminiscent of whack a mole.

Well, if it ain't broke don't fix it. ;) Although since you said you might finish the game, keep in mind that Godot doesn't support textures bigger than 16k. https://docs.godotengine.org/en/stable/classes/class_texture2d.html#description

Wow this is really cool. There are so many small details for a game jam entry. Is the level one massive image or split into smaller tiles? (or something else im not aware of?)

Wow, the art is really cool. Also a very original idea.

Really fun. I liked jumping and flinging him around with the rocket launcher. The slow motion feels really weird (is the framerate maybe lowered to achieve this effect?) This is also a really unique take on the theme.

The art looks really good and consistent, wish there was more variation in enemies though.

Good concept, the water/lava physics are impressive. I wish there was a way to restart levels though.

Noted, thanks.

The "Green Floor" is grass/moss, though I can see why you thought it was poison or acid. A less saturated color would have been more natural. As for the sound playing even when your health if full, that's a bug and it shouldn't play at all.

It is if you have ichthyophobia lol. Maybe a stamina bar instead of indicators could have helped balance the game because some actions could take less (or slightly more) stamina than others. Thanks for your input.

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It's straight-forward and fun, I like it.  Edit: This game was still running in the background even after I closed it, I am running this game under wine so it could just be a bug with wine.

It looks very polished, and is quite fun. 

Very fun, I wish there was more! :)

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Hmm... maybe the player could have been able to punch by default, dealing less damage than the sword. Thank you for your feedback.

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Thanks, I considered adding a map item but I decided not to. I also considered signs for direction, but I thought it might take away from the labyrinth feel. Landmarks might have been a good idea too.