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Really fun. I liked jumping and flinging him around with the rocket launcher. The slow motion feels really weird (is the framerate maybe lowered to achieve this effect?) This is also a really unique take on the theme.

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Glad you had some fun with it!

About the slow-motion, we use the Engine.time_scale based on distance to a threat. I don't really have any fresh references to bullet time, so I'm not sure what we are compared with :)