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TapaJampaGames

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A member registered Jan 11, 2018 · View creator page →

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Thanks!

I agree about speed. But the same can be used as an element for an upgrade in a big game;) As well as a stealth upgrade.
Here you need to think and experiment.

Oh yeah. No tea anywhere :)

Thank! The main features of the game are just limited stealth and moving barrels.

Maybe you're right about slow speed. But it seemed to me that it was correct for walking animations. For faster movement, I’ll make checkpoints.

Cool idea to use physics!

Strength decreases with pressure - not familiar. But you can get used to it.
Good job. Can get into a real game!
I hope there will be a continuation.

Thank you for your interest!

About stealth is a great statement. Can be used as a quote or slogan :)

I specially made barrels above a jump. In my opinion, this added an element to the puzzle. To jump over the barrel, it must be moved to the box. They can also pinch opponents. If you guess their trajectory.

Thank. There are such plans, for the most part all the necessary scripts for constructing the levels are already ready.

Good level design.
Sometimes my control was slow. The character does not immediately start moving when you press the keys and does not stop immediately when released.

This is just a bomb!

Very atmospheric. Great graphic design. Much has been done in such a period of time!

This is my first jam and it seems to me that the main goal of such jams is to create a working idea that can be continued.

This project can grow into a good and big game!

Thanks for the great feedback!
The sound in the jumps was at the very beginning and when the elevator was turned on. Maybe a mistake?
After the deadline, I redid the sound of the jump and added sound to the intro.
Also now a ray can notice a character when he is standing on a box.

Yes, when a character drags a barrel, then enemies can see you. It is enough to lower the barrel to the ground.

Cntr + D - this is really very funny :D I completely forgot about this hotkey!

You can also use the gamepad, if convenient.

Thank! To be continued ;)

Thank!
The intro should have been animated :) I will redo it in the sequel.

Thank! Boxes put in the middle plan, so that they do not intersect with barrels. At the very beginning, messages are displayed for help.

The idea is very good! And the fact that you can play together!

Great idea! 

Very fast moving enemies. For me.

Thank! You have a great story about the office and the train :) Creating a project from scratch in 12 hours is very cool!

Improved interface
The speed scale and the level of difficulty level are added.
The consumption and selection of bottles and shields has become more visible.

At the completion of a complex phase appears a Christmas tree.