So sorry, I never check on Itch.io anymore. I'm happy to hear you have a new puzzle game out. I will check it now!
Tanner27
Recent community posts
Greetings,
We're the team behind "Puzzle Lovers," a Steam group that curates games for thousands of dedicated members. Our community values our recommendations, and we love featuring talented developers.
We'd be thrilled to promote and review your game, Tilebound, completely free on our platform. If you're interested, you can find us on Curator Connect in Steamworks.
Thank you for your consideration!
Tanner and Sergiu - Curators for Puzzle Lovers
Puzzle Lovers: https://steamcommunity.com/groups/puzzlelovers
Tanner Brent: https://steamcommunity.com/profiles/76561197989580996/
Sergiu Dumitriu: https://steamcommunity.com/id/sdumitriu/
We reviewed your game in this week's newsletter here:
https://steamcommunity.com/groups/puzzlelovers/announcements/detail/578263105990038215
The only actual problems I've seen are when dragging a new placement map over another map that is already placed and filled with suspects. When dragging the new map over it, the suspect tokens are transferred from the old map that is already filled onto the new map. I've also had a problem where I wasn't able to close or drag a CCTV app because it was too close to the corner of the computer screen. And unfortunately, zooming only works for the board.
One thing I look for when I review a game is if it can be replayed again. Since there are only about six levels in the game, I thought it would be fun if the placement information changed each time a level was replayed, like the board game "Clue" (or "Cluedo"). For example, if a player replays the "Tutorial" a second time, maybe the solution might be the "Maid" shaved the "Cat" at "3:00" in the "Kitchen." In other words, there is no permanent solution to each level. Once a player has completed a level (or the game), they can go back and replay the level and be surprised by a different outcome. I hope that makes sense.
I have a question regarding the (English) tutorial for the two applications. It's not clear what it means when it says, "...but they often have problems." From my understanding of the game, both applications provide accurate information, even though they may not always provide you with the complete details.

Review's posted here: https://steamcommunity.com/profiles/76561197989580996/recommended/2012020
It will be in next Monday night's Newsletter.
Hi Marcos, I am now a curator for the Puzzle Lovers Group on Steam. I would like to review your game, Dis Pontibus 2. I purchased your game here on Itch.io and really enjoyed it and believe it would be a perfect fit for our community. I'm reaching out to request your game through Steam's Curator Connect for review purposes.
Best Regards,
Tanner
Just published my review for your game here:
https://steamcommunity.com/profiles/76561197989580996/recommended/2386800
Questions
What's the difference between the demo and the full version on Steam? There's no exit or quit button in the Main Menu. Also, there's no framerate cap for the game, like vsync. Which way the Q/E shifts is confusing for the vertical movement. Since the game is primarily keyboard only, you should have a key assigned for ending the turn, like pressing the ENTER key. It would also benefit the player to have the ability to zoom out. Also, you don't have a contact email listed in support. There's just a Discord link without an invite:
https://help.steampowered.com/en/wizard/HelpWithGameTechnicalIssue?appid=2443030

