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Tanath

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A member registered Mar 15, 2019 · View creator page →

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I'm loving this! Thanks for making it. 🙂

You can also find it on the SRD. Useful for those who don't get a copy.

Love the expanded adventure creation for Fate!

in neither improv mysteries nor in Brindlewood do you, the player, solve a mystery.

That's not quite right. In improv mysteries you can have twists (which is encouraged), and the players can indeed solve the mystery. The GM ensures that a solution is possible, and the players solve it. It's possible to be wrong while the mystery remains unsolved and they still need to ask the right questions, plus the players are likely to come up with twists themselves. There's also the matter of what it costs to solve. The GM can keep it unsolved until a resolution would be satisfying, or they've ruled out other possibilities. You could run it as you describe, but it supports actual mystery solving by the players too. My characterization may have been harsh, but there's also room for both approaches as you said.

Not a bad way to run random/generated mysteries which you don't actually solve. It's up to the dice. For ones you do solve there's a method called improvisational mysteries.

Progress clocks seem to have been copied from Fate's countdowns, ironically. And flashbacks can be done by spending a Fate point to add a story detail. And position & effect are basically different ways of handling shifts and outcomes. Blades is great too, but I went from Blades to Fate and found most of the stuff I like in Blades seems to have came from Fate, which is older.

I really don't like those themes though. They're all hard on the eyes in some way, or hard to read.

The night time style with lit rooms doesn't light rooms consistently. If you look at corner rooms, often one side will be light while the other is dark, despite being the same room.

I got the solution. I asked for help from the firejail people and it turns out that the Itch app uses firejail to sandbox games. The prompt is a one-time request coming from the Itch app, not the game.

You wouldn't have seen it in tests because you didn't test with firejail. I've mentioned that firejail is a sandbox program, which is a program that isolates programs for security purposes. https://en.wikipedia.org/wiki/Sandbox_(computer_security)

I tried turning it off, but it still does it, which seems strange.

>  If you can figure out what Unity wants from Firejail, I think that's your best bet in solving this issue.

I've been trying... which is why I've been asking you what dependencies you have.

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No game should require root permission on Linux. I can't run it since it requires it to proceed and fails if I cancel.

I use firejail for security - it's a sandbox program as I mentioned - and new programs are run inside firejail by default. I can't see what program it's trying to run when the installer says firejail there so I don't know what changes to make to firejail to try to get it working. I don't have trouble with other games in Itch. So far this is the only game I've had this issue with.

If you could suggest which programs it might be trying to run/install I could try to whitelist or install them and see if the problem goes away.

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I see it mentions firejail which is a sandbox program. There may be something I need to allow in firejail, but I don't know what it's running.