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Tall Guy

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A member registered Jun 23, 2023 · View creator page →

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Recent community posts

The part I liked the most is that you can complete the main (city) level in a few different ways. There’s no “coridor” that would tell you, how you’re supposed to play. The skating mechanics are pretty impressive too, as well as the shurikens!

Thank you so much! For playing and reviewing too! With the art style I just tried to keep it simple, and the easter eggs you had to type are just random stuff I had in mind) In code it is stored as a list of words, so it is simple to update and fix in case you want something added))

Thank you for the soft words! In the Dialogue’s part, general idea is you have to choose answers based on the characters’ appearance: if the opponent is a scary woman, you need to melt her heart, if it’s a nervious man you should push him to give you the papers and so on. However, there initially was a mistake in dialogue’s code, when the npc had to have other sprite (which is fixed and updated already), so your problem probably wasn’t related to your skill)

Thank you for the compliments! I’m honestly surprised people liked the ambient sounds, cause I’ve added them at the last moment (>x<)

Animations are nice! The scene appears very alive!

Thank you! If you figure out the purpose of this bug with failing during the dialogue, please tell me, I’ll fix it!

I liked the mystery behind the room of 303, even got slight G-man vibes

This is an awesome, hooking and tricky game, but I can hardly see how it might be connected to the Jam theme

A cute lil game about doggy <3

Really nice! Lot’s of fun in running around with the cross and spraying… little girls… Ok, there’s no hidden meanings to it, right?

First time checking out the game in PDF format. And it’s awesome! I’d love to have one printed as a book in a car for a long road. Also we need more Snow-elle’s lore!!!1!

The game has great potential! Animations and tiles are smooth, as well as the tricky level design. However, the fact you have to start from the first level after dying is a bit annoying. Also the ingame sounds or music are clearly intendet, but it seems there was no time for it. Overall, this game is cool!

The “console puzzle” design is simple yet quite original, love it! Also the level design is balanced well between complex and plain, the “offices” were interesting to wander through. The web version has annoying bug with sounds getting laggy from time to time. On the other hand, the story has managed to hook in the 10 minutes of gameplay! Overall, an awesome game for the jam!

The idea is super original! But the game really needs patience and stubborness to finish it. I can clearly see it being released on Steam after a few iterations of upgrading!

Personal score is around 46 points (51 survivior), wish it was more than a few minutes experience. Imagine having sth like upgrades, bigger bunkers, special events and so on!

Shiftmine community · Created a new topic A humble review
(1 edit)

Loved the game, but couldn't get to my second shift. Sadly, was never able to try any upgrades nor gather enough resourses for them. Call me a casual player, but in my opinion, player should get something even when they die. Or at least not lose everything. Like, come on, I passed first shift with less then 30 health, but wasn't able to upgrade anything, die on the second run and lose everything I've accomplished. Gives lots of frustration. Players are happy when you give them just a little more, than take, but here you just take everything.

On the other hand, I really liked the visual style! Music also is pretty catchy! Of course all of it needs lots of polishing, but has great potential! It's really original and simple too!

All in all, if it was just a little more fair with player, would probably play it all the time!