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Tal

2
Posts
A member registered Sep 24, 2016

Recent community posts

I have been playing in the private alpha for a while now on and off for the past few months and I have to say, this is coming along really well! The one thing that has impressed me and made me the most excited is that you guys have finally figured out how to handle the chaos better by adding SLOW MOTION COUNTERS!!! Like wow, the first time it happened I didn't realize what had happened but this is hands down the biggest game changer in the combat!!! This finally changes the combat from flailing when you get surrounded to learning how to block and make use of the bullet time advantage!!! Please don't change or remove this feature as it feels amazing to get a good block and then perfect counter attack!

I also created an account here to say how impressed I am with this game! I've tried most VR sword games and this is the most immersive and fun one I have come across yet!!!

The physics based combat is truly the most accurate and best feeling combat system i've seen yet! I really hope you are working on updates for this game because you would be the first on the steam market with this kind of combat and I know lots of people (me included) would pay good money for it.

Would love to hear about updates for it (and I know the reddit.com/r/vive community would love to follow it too).

Some feedback:

1. Chopping is fun!!!! Grabbing enemy weapons when all you have is fists and pulling them to you is FUN!!! Great assortment of weapons!

2. A basic menu would be nice.

3. Unlock/Leveling/Shop system would be fun! Maybe only start out each round with fists and as you kill waves you get a little gold to spend and unlock a dagger at first and then sword/shield etc. that you start with (choose your loadout before starting a set of rounds?) If you die you lose some money (10%)?

4. New enemies? Dogs or flying types?

5. Locomotion system?

Super excited to see where this will go in the future!